Primal Infusion (affinity 23%; reduction 4; dur 4; cd 18)
Infused by nature
0.10 Encumbrance.[Unique]
Type: scroll / infusionWhen inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to heal for 23% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns.
Its effects scale with your Willpower stat.
It can be used to inscribe your skin with the infusion.This wild infusion has evolved.
healing infusion of the sneak (heal 311; cd 11) Type: scroll / infusion
Infused by nature
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to instantly heal yourself for 311 then cleanse 1 wound, poison, and disease effect.
Its effects scale with your Cunning stat.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
healing infusion of the warrior (heal 258; cd 14) Type: scroll / infusion
Infused by nature
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to instantly heal yourself for 258 then cleanse 1 wound, poison, and disease effect.
Its effects scale with your Strength stat.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
healing infusion of the warrior (heal 280; cd 11) Type: scroll / infusion
Infused by nature
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to instantly heal yourself for 280 then cleanse 1 wound, poison, and disease effect.
Its effects scale with your Strength stat.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
heroism infusion of the psychic (die at -959; dur 8; cd 26) Type: scroll / infusion
Infused by nature
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 23
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to endure even the most grievous of wounds for 8 turns.
While Heroism is active, you will only die when reaching -959 life.
The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 959 life, 8 duration)
If your life is below 0 when this effect wears off it will be set to 1.
Its effects scale with your Willpower stat.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
heroism infusion of the psychic (die at -1149; dur 7; cd 33) Type: scroll / infusion
Infused by nature
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 29
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to endure even the most grievous of wounds for 7 turns.
While Heroism is active, you will only die when reaching -1149 life.
The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1149 life, 7 duration)
If your life is below 0 when this effect wears off it will be set to 1.
Its effects scale with your Willpower stat.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
heroism infusion of the wizard (die at -481; dur 5; cd 30) Type: scroll / infusion
Infused by nature
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 27
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to endure even the most grievous of wounds for 5 turns.
While Heroism is active, you will only die when reaching -481 life.
The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 481 life, 5 duration)
If your life is below 0 when this effect wears off it will be set to 1.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
movement infusion of the psychic (speed 796%; cd 11) Type: scroll / infusion
Infused by nature
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to increase movement speed by 796% for 1 game turn.
You gain 100% stun, daze, and pin immunity during the effect.
Any actions other than movement will cancel the effect.
Note: since you will be moving very fast, game turns will pass very slowly.
Its effects scale with your Willpower stat.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
movement infusion of the sneak (speed 1077%; cd 13) Type: scroll / infusion
Infused by nature
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to increase movement speed by 1077% for 1 game turn.
You gain 100% stun, daze, and pin immunity during the effect.
Any actions other than movement will cancel the effect.
Note: since you will be moving very fast, game turns will pass very slowly.
Its effects scale with your Cunning stat.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
movement infusion of the titan (speed 630%; cd 12) Type: scroll / infusion
Infused by nature
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to increase movement speed by 630% for 1 game turn.
You gain 100% stun, daze, and pin immunity during the effect.
Any actions other than movement will cancel the effect.
Note: since you will be moving very fast, game turns will pass very slowly.
Its effects scale with your Constitution stat.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
movement infusion of the warrior (speed 940%; cd 10) Type: scroll / infusion
Infused by nature
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to increase movement speed by 940% for 1 game turn.
You gain 100% stun, daze, and pin immunity during the effect.
Any actions other than movement will cancel the effect.
Note: since you will be moving very fast, game turns will pass very slowly.
Its effects scale with your Strength stat.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
regeneration infusion of the duelist (heal 520; 13 cd) Type: scroll / infusion
Infused by nature
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Activate the infusion to heal yourself for 520 life over 5 turns.
Its effects scale with your Dexterity stat.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
regeneration infusion of the psychic (heal 583; 15 cd) Type: scroll / infusion
Infused by nature
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Activate the infusion to heal yourself for 583 life over 5 turns.
Its effects scale with your Willpower stat.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
regeneration infusion of the psychic (heal 509; 17 cd) Type: scroll / infusion
Infused by nature
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Activate the infusion to heal yourself for 509 life over 5 turns.
Its effects scale with your Willpower stat.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
regeneration infusion of the warrior (heal 601; 13 cd) Type: scroll / infusion
Infused by nature
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Activate the infusion to heal yourself for 601 life over 5 turns.
Its effects scale with your Strength stat.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
wild infusion (res 20%; magical; dur 4; cd 16) Type: scroll / infusion
Infused by nature
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 20% for 4 turns.
Also removes cross-tier effects of the affected types for free.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
wild infusion (res 23%; mental; dur 4; cd 11) Type: scroll / infusion
Infused by nature
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 23% for 4 turns.
Also removes cross-tier effects of the affected types for free.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
wild infusion (res 18%; magical; dur 2; cd 11) Type: scroll / infusion
Infused by nature
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 18% for 2 turns.
Also removes cross-tier effects of the affected types for free.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
wild infusion (res 20%; mental; dur 3; cd 13) Type: scroll / infusion
Infused by nature
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 3 turns.
Also removes cross-tier effects of the affected types for free.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
wild infusion (res 17%; physical; dur 2; cd 12) Type: scroll / infusion
Infused by nature
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 17% for 2 turns.
Also removes cross-tier effects of the affected types for free.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
wild infusion (res 16%; mental; dur 4; cd 11) Type: scroll / infusion
Infused by nature
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 16% for 4 turns.
Also removes cross-tier effects of the affected types for free.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
wild infusion (res 18%; mental, physical; dur 3; cd 16) Type: scroll / infusion
Infused by nature
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 18% for 3 turns.
Also removes cross-tier effects of the affected types for free.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
wild infusion (res 16%; mental, physical; dur 3; cd 11) Type: scroll / infusion
Infused by nature
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 16% for 3 turns.
Also removes cross-tier effects of the affected types for free.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
wild infusion (res 20%; mental, magical; dur 2; cd 16) Type: scroll / infusion
Infused by nature
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 20% for 2 turns.
Also removes cross-tier effects of the affected types for free.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
wild infusion (res 15%; mental; dur 2; cd 16) Type: scroll / infusion
Infused by nature
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 15% for 2 turns.
Also removes cross-tier effects of the affected types for free.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
wild infusion (res 18%; mental; dur 3; cd 11) Type: scroll / infusion
Infused by nature
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 18% for 3 turns.
Also removes cross-tier effects of the affected types for free.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
wild infusion (res 17%; magical, physical; dur 4; cd 10) Type: scroll / infusion
Infused by nature
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 17% for 4 turns.
Also removes cross-tier effects of the affected types for free.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
wild infusion (res 18%; magical; dur 3; cd 13) Type: scroll / infusion
Infused by nature
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 18% for 3 turns.
Also removes cross-tier effects of the affected types for free.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
wild infusion (res 20%; mental; dur 4; cd 14) Type: scroll / infusion
Infused by nature
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 4 turns.
Also removes cross-tier effects of the affected types for free.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
wild infusion (res 16%; physical; dur 4; cd 11) Type: scroll / infusion
Infused by nature
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 16% for 4 turns.
Also removes cross-tier effects of the affected types for free.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
wild infusion (res 23%; mental, magical; dur 2; cd 13) Type: scroll / infusion
Infused by nature
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 23% for 2 turns.
Also removes cross-tier effects of the affected types for free.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
wild infusion (res 19%; magical, mental; dur 4; cd 15) Type: scroll / infusion
Infused by nature
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 19% for 4 turns.
Also removes cross-tier effects of the affected types for free.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
wild infusion (res 20%; magical, physical; dur 4; cd 13) Type: scroll / infusion
Infused by nature
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 20% for 4 turns.
Also removes cross-tier effects of the affected types for free.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
wild infusion (res 16%; physical; dur 4; cd 15) Type: scroll / infusion
Infused by nature
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 16% for 4 turns.
Also removes cross-tier effects of the affected types for free.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
wild infusion (res 18%; magical; dur 3; cd 11) Type: scroll / infusion
Infused by nature
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 18% for 3 turns.
Also removes cross-tier effects of the affected types for free.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
wild infusion of the duelist (res 31%; physical; dur 2; cd 14) Type: scroll / infusion
Infused by nature
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 31% for 2 turns.
Also removes cross-tier effects of the affected types for free.
Its effects scale with your Dexterity stat.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
wild infusion of the psychic (res 45%; magical; dur 2; cd 12) Type: scroll / infusion
Infused by nature
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 45% for 2 turns.
Also removes cross-tier effects of the affected types for free.
Its effects scale with your Willpower stat.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
wild infusion of the psychic (res 45%; magical; dur 2; cd 13) Type: scroll / infusion
Infused by nature
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 45% for 2 turns.
Also removes cross-tier effects of the affected types for free.
Its effects scale with your Willpower stat.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
wild infusion of the titan (res 30%; mental; dur 4; cd 13) Type: scroll / infusion
Infused by nature
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 30% for 4 turns.
Also removes cross-tier effects of the affected types for free.
Its effects scale with your Constitution stat.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
wild infusion of the titan (res 29%; physical; dur 4; cd 14) Type: scroll / infusion
Infused by nature
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 29% for 4 turns.
Also removes cross-tier effects of the affected types for free.
Its effects scale with your Constitution stat.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
wild infusion of the warrior (res 36%; mental; dur 3; cd 12) Type: scroll / infusion
Infused by nature
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 36% for 3 turns.
Also removes cross-tier effects of the affected types for free.
Its effects scale with your Strength stat.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
wild infusion of the warrior (res 35%; magical; dur 3; cd 12) Type: scroll / infusion
Infused by nature
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 35% for 3 turns.
Also removes cross-tier effects of the affected types for free.
Its effects scale with your Strength stat.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
wild infusion of the warrior (res 37%; mental, physical; dur 4; cd 11) Type: scroll / infusion
Infused by nature
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 37% for 4 turns.
Also removes cross-tier effects of the affected types for free.
Its effects scale with your Strength stat.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
wild infusion of the warrior (res 35%; physical; dur 4; cd 16) Type: scroll / infusion
Infused by nature
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 35% for 4 turns.
Also removes cross-tier effects of the affected types for free.
Its effects scale with your Strength stat.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
wild infusion of the wizard (res 25%; mental; dur 4; cd 15) Type: scroll / infusion
Infused by nature
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 25% for 4 turns.
Also removes cross-tier effects of the affected types for free.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
Prismatic Rune (6 turns; physical, light, arcane, cold, nature, fire)
Powered by arcane forces
0.10 Encumbrance.[Unique]
Type: scroll / runeWhen inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 physical, 3 light, 4 arcane, 3 cold, 3 nature, 5 fire
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
acid wave rune of the sneak (damage 843; dur 4; cd 19) Type: scroll / rune
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to unleash a cone dealing 843.02 acid damage.
The corrosive acid will also disarm enemies struck for 4 turns.
This effect can be resisted but not saved against.
Its effects scale with your Cunning stat.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
acid wave rune of the titan (damage 336; dur 4; cd 18) Type: scroll / rune
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to unleash a cone dealing 335.81 acid damage.
The corrosive acid will also disarm enemies struck for 4 turns.
This effect can be resisted but not saved against.
Its effects scale with your Constitution stat.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
biting gale rune of the psychic (damage 891; dur 4; cd 17) Type: scroll / rune
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to direct a cone of chilling stormwind doing 891.23 cold damage.
The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns.
These effects can be resisted but not saved against.
Its effects scale with your Willpower stat.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
biting gale rune of the sneak (damage 762; dur 4; cd 22) Type: scroll / rune
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 19
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to direct a cone of chilling stormwind doing 761.71 cold damage.
The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns.
These effects can be resisted but not saved against.
Its effects scale with your Cunning stat.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
biting gale rune of the warrior (damage 508; dur 4; cd 17) Type: scroll / rune
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to direct a cone of chilling stormwind doing 507.87 cold damage.
The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns.
These effects can be resisted but not saved against.
Its effects scale with your Strength stat.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
blink rune of the sneak (range 8; phase 35; cd 12) Type: scroll / rune ; tier 1
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: 8
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 35%, your defense is increased by 35 and all your resistances by 35%.
Its effects scale with your Cunning stat.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
blink rune of the sneak (range 10; phase 34; cd 14) Type: scroll / rune ; tier 1
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: 10
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to teleport up to 10 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 34%, your defense is increased by 34 and all your resistances by 34%.
Its effects scale with your Cunning stat.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
blink rune of the titan (range 8; phase 20; cd 11) Type: scroll / rune ; tier 1
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: 8
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%.
Its effects scale with your Constitution stat.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
blink rune of the warrior (range 8; phase 21; cd 20) Type: scroll / rune ; tier 1
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: 8
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%.
Its effects scale with your Strength stat.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
blink rune of the warrior (range 7; phase 23; cd 17) Type: scroll / rune ; tier 1
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: 7
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%.
Its effects scale with your Strength stat.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
blink rune of the wizard (range 8; phase 29; cd 13) Type: scroll / rune ; tier 1
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: 8
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 29%, your defense is increased by 29 and all your resistances by 29%.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
shatter afflictions rune (absorb 20; cd 13) Type: scroll / rune
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect.
You use the dissipated energy to create a shield lasting 3 turns and blocking 20 damage per debuff cleansed (not counting cross-tier ones).
If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
shatter afflictions rune (absorb 52; cd 12) Type: scroll / rune
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect.
You use the dissipated energy to create a shield lasting 3 turns and blocking 52 damage per debuff cleansed (not counting cross-tier ones).
If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
shatter afflictions rune (absorb 94; cd 12) Type: scroll / rune
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect.
You use the dissipated energy to create a shield lasting 3 turns and blocking 94 damage per debuff cleansed (not counting cross-tier ones).
If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
shatter afflictions rune (absorb 20; cd 13) Type: scroll / rune
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect.
You use the dissipated energy to create a shield lasting 3 turns and blocking 20 damage per debuff cleansed (not counting cross-tier ones).
If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
shatter afflictions rune (absorb 65; cd 12) Type: scroll / rune
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect.
You use the dissipated energy to create a shield lasting 3 turns and blocking 65 damage per debuff cleansed (not counting cross-tier ones).
If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
shatter afflictions rune of the duelist (absorb 80; cd 16) Type: scroll / rune
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect.
You use the dissipated energy to create a shield lasting 3 turns and blocking 80 damage per debuff cleansed (not counting cross-tier ones).
If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown.
Its effects scale with your Dexterity stat.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
shielding rune of the warrior (absorb 505; dur 4; cd 14) Type: scroll / rune
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to create a protective shield absorbing at most 505 damage for 4 turns.
Its effects scale with your Strength stat.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
stormshield rune (threshold 43; blocks 4; dur 4; cd 13) Type: scroll / rune
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to summon a protective storm around you for 4 turns.
While active the storm will completely block all damage over 43 up to 4 times.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item will automatically be transmogrified when you leave the level. Type: scroll / rune
stormshield rune (threshold 83; blocks 6; dur 4; cd 13)
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to summon a protective storm around you for 4 turns.
While active the storm will completely block all damage over 83 up to 6 times.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
stormshield rune (threshold 46; blocks 5; dur 4; cd 13) Type: scroll / rune
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to summon a protective storm around you for 4 turns.
While active the storm will completely block all damage over 46 up to 5 times.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
stormshield rune (threshold 50; blocks 4; dur 4; cd 15) Type: scroll / rune
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to summon a protective storm around you for 4 turns.
While active the storm will completely block all damage over 50 up to 4 times.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
stormshield rune of the psychic (threshold 29; blocks 6; dur 4; cd 14) Type: scroll / rune
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to summon a protective storm around you for 4 turns.
While active the storm will completely block all damage over 29 up to 6 times.
Its effects scale with your Willpower stat.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
stormshield rune of the psychic (threshold 43; blocks 5; dur 4; cd 17) Type: scroll / rune
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to summon a protective storm around you for 4 turns.
While active the storm will completely block all damage over 43 up to 5 times.
Its effects scale with your Willpower stat.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
stormshield rune of the sneak (threshold 61; blocks 9; dur 4; cd 17) Type: scroll / rune
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to summon a protective storm around you for 4 turns.
While active the storm will completely block all damage over 61 up to 9 times.
Its effects scale with your Cunning stat.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
stormshield rune of the titan (threshold 58; blocks 6; dur 4; cd 13) Type: scroll / rune
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to summon a protective storm around you for 4 turns.
While active the storm will completely block all damage over 58 up to 6 times.
Its effects scale with your Constitution stat.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
stormshield rune of the titan (threshold 24; blocks 5; dur 4; cd 16) Type: scroll / rune
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to summon a protective storm around you for 4 turns.
While active the storm will completely block all damage over 24 up to 5 times.
Its effects scale with your Constitution stat.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
stormshield rune of the titan (threshold 19; blocks 5; dur 4; cd 14) Type: scroll / rune
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to summon a protective storm around you for 4 turns.
While active the storm will completely block all damage over 19 up to 5 times.
Its effects scale with your Constitution stat.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
teleportation rune of the titan (range 77; cd 10) Type: scroll / rune
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to teleport randomly in a range of 77 with a minimum range of 15.
Its effects scale with your Constitution stat.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
Sealed Scroll of Last Hope
0.10 Encumbrance.[Unique]
Type: scroll / scrollIt can be used to open the seal and read the message.Magical scrolls can have wildly different effects!
Airbrand the voratun amulet Type: jewelry / amulet ; tier 5
Infused by nature
0.10 Encumbrance.
Changes stats: +10 Str / +16 Dex
Changes resistances penetration: +25% mind / +20% lightning
Hate when firing a critical mind attack: +4.00
Maximum psi: +30.00
Mindpower: +20 (+4 eff.)
Light radius: +4
See invisible: +12Amulets make your neck look great!
Daneth's Neckguard
Crafted by a master
2.00 Encumbrance.[Unique]
Type: jewelry / amulet ; tier 2When wielded/worn:
Armour: +10
Fatigue: +2%
Changes stats: +6 Str / +6 Con
Changes resistances: +20% physicalA thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion.
Feathersteel Amulet
Crafted by a master
0.10 Encumbrance.[Unique]
Type: jewelry / amulet ; tier 2When wielded/worn:
Defense: +15 (+4 eff.)
Fatigue: -20%
Maximum encumbrance: +20
Movement speed: +25%
Slows Projectiles: +15%
Avoid Pressure Traps: The wearer never triggers traps that require pressure.The weight of the world seems a little lighter with this amulet around your neck.
Frost Lord's Chain
Powered by arcane forces
0.10 Encumbrance.[Unique]
Type: jewelry / amulet ; tier 5When wielded/worn:
Damage when hit (Melee): 10 cold
Changes resistances: +25% cold
Changes damage: +12% cold
Talent granted: +2 Shivgoroth Form
Stun/Freeze immunity: +30%
Spellpower: +12 (+4 eff.)
Ice block penetration: +20%
Gives all your cold damage a 20% chance to freeze the target.This impossibly cold chain of frost-coated metal radiates a strange and imposing aura.
Garkul's Teeth
Crafted by a master
0.10 Encumbrance.[Unique]
Type: jewelry / amulet ; tier 5It is part of a set of items.
Another of Garkul's heirlooms would bring out his spirit.
When wielded/worn:
Changes stats: +10 Str / +6 Con
Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault
Physical save: +18 (+5 eff.)
Mental save: +18 (+4 eff.)
Pinning immunity: +100%
It can be used to activate talent Shattering Shout (costing 10 power out of 48/48) :
Effective talent level: 4.0
Power cost: 10 out of 48/48.
Range: melee/personal
Travel Speed: instantaneous
Description: Release a powerful shout, doing 687.10 physical damage in a radius 7 cone in front of you.
At level 5 the shout is so strong it shatters all incomming projectiles caught inside.
The damage increases with your Strength.Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals.
Getulin the Blastblack Type: jewelry / amulet ; tier 5
Crafted by a master
0.10 Encumbrance.
Damage when hit (Melee): 6 mind
Changes stats: +6 Str / +10 Dex / +10 Wil
Changes resistances: +16% mind / +6% lightning
Changes resistances penetration: +26% lightning / +26% acid
Changes damage: +21% arcane / +9% mindAmulets make your neck look great!
Lightningterror the voratun amulet
Powered by arcane forces
Infused by nature
Crafted by a master
0.10 Encumbrance.[Random Unique]
Type: jewelry / amulet ; tier 5When wielded/worn:
Fatigue: -10%
Changes stats: +6 Wil / +5 Mag
Changes resistances: +28% fire / +23% cold
Changes resistances penetration: +5% lightning
Changes damage: +6% lightning
Life regen: +4.00
Mana each turn: +0.34
Spellpower on spell critical (stacks up to 3 times): +6
Maximum mana: +40.00
Light radius: +3Amulets make your neck look great!
Loradur the voratun amulet Type: jewelry / amulet ; tier 5
Infused by nature
0.10 Encumbrance.
Changes stats: +4 Str / +20 Con
Changes resistances: +15% physical / +15% temporal / +18% fire
Knockback immunity: +27%
Stamina each turn: +1.20
Only die when reaching: -80.00 life
Mindpower: +30 (+6 eff.)
Healing mod.: +27%Amulets make your neck look great!
Mirror Shards Activation costs 24 power out of 24/24.
Powered by arcane forces
0.10 Encumbrance.[Unique]
Type: jewelry / amulet ; tier 3When wielded/worn:
Effects when hit in melee:
* 30% chance to blind
Changes resistances: +25% light
Changes damage: +12% light
Light radius: +1
It can be used to create a reflective shield (50% reflection rate, 210 strength, based on Magic) for 5 turns
Pendant of the Sun and Moons
Powered by arcane forces
0.10 Encumbrance.[Unique]
Type: jewelry / amulet ; tier 4When wielded/worn:
Changes resistances: +10% light / +10% darkness
Changes resistances cap: +5% light / +5% darkness
Changes resistances penetration: +15% light / +15% darkness
Changes damage: +8% light / +8% darkness
Spellpower: +8 (+2 eff.)
Spell crit. chance: +5%
All your damage is converted and split into light and darkness.
Activating this item is instant.
It can be used to activate talent Circle of Sanctity (costing 30 power out of 60/60) :
Effective talent level: 3.0
Power cost: 30 out of 60/60.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 18 light damage to everyone else who enters. The circle lasts 4 turns.This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders.
Ravenwilder the voratun amulet
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.[Random Unique]
Type: jewelry / amulet ; tier 5When wielded/worn:
Damage (Melee): 15 light / 14 darkness
Effects when hit in melee:
* 15% chance to blind
* 15% chance to reduce damage dealt by 38%
Damage when hit (Melee): 8 darkness / 6 cold
Changes stats: +10 Str / +9 Dex / +9 Wil
Changes resistances: +21% cold
Changes resistances penetration: +10% darkness
Changes damage: +6% lightning / +13% light / +23% darkness
Talent mastery: +0.40 Technique / Combat techniques Amulets make your neck look great!
Rotrigor the voratun amulet
Infused by nature
0.10 Encumbrance.[Random Unique]
Type: jewelry / amulet ; tier 5When wielded/worn:
Accuracy: +15 (+3 eff.)
Physical crit. chance: +2.0%
Changes stats: +10 Str / +8 Dex / +2 Con
Changes resistances: +24% temporal
Changes resistances penetration: +15% nature
Changes damage: +9% physical
Pinning immunity: +38%
Knockback immunity: +35%
Stamina each turn: +3.00Amulets make your neck look great!
The Far-Hand
Powered by unknown forces
0.10 Encumbrance.[Unique]
Type: jewelry / amulet ; tier 3When wielded/worn:
Changes stats: +10 Con
Teleport immunity: +100%
It can be used to activate talent Teleport (costing 36 power out of 36/36) :
Effective talent level: 4.0
Power cost: 36 out of 36/36.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Teleports you randomly within a large range (149).
At level 4, it allows you to specify which creature to teleport.
At level 5, it allows you to choose the target area (radius 15).
If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly.
Random teleports have a minimum range of 15.
The range will increase with your Spellpower.You can feel this strange metallic hand wriggling around, it feels as if space distorts around it.
Unflinching Eye
Powered by arcane forces
Infused by psionic forces
0.10 Encumbrance.[Unique]
Type: jewelry / amulet ; tier 4When wielded/worn:
Changes resistances: -25% light
Changes resistances cap: -25% light
Change telepathy range by : +10
Grants telepathy: Horror
Blindness immunity: +100%
Confusion immunity: +50%
Infravision radius: +3
Activating this item is instant.
It can be used to activate talent Arcane Eye (costing 60 power out of 60/60) :
Effective talent level: 2.0
Power cost: 60 out of 60/60.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns.
The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it.
It does not require light to do so, but it cannot see through walls.
Casting the eye does not take a turn.
Only one arcane eye can exist at any given time.
At level 4, if cast on a creature it will follow it until it expires, or until the creature dies.
At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects.Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose.
Withering Orbs
Infused by psionic forces
0.10 Encumbrance.[Unique]
Type: jewelry / amulet ; tier 1When wielded/worn:
Damage (Melee): 5 mind
Damage (Ranged): 5 mind
Mindpower: +5 (+1 eff.)
See stealth: +10
See invisible: +10
Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows.
If you close your eyes a moment, you can almost imagine what dread sights they see...
Xanevea the Radiancebane Type: jewelry / amulet ; tier 4
Infused by nature
0.10 Encumbrance.
Effects on melee hit:
* 20% chance to gain 10% of a turn (3/turn limit)
Changes stats: +4 Wil / +3 Con
Changes resistances: +13% physical / +5% arcane / +9% temporal
Changes resistances penetration: +10% light / +10% temporal
Changes damage: +6% temporal
Reduces incoming crit damage: 15.00%
Stamina each turn: +1.00Amulets make your neck look great!
Zemekkys' Broken Hourglass
Powered by arcane forces
0.10 Encumbrance.[Unique]
Type: jewelry / amulet ; tier 4When wielded/worn:
Changes stats: +4 Wil
Changes resistances: +20% temporal
Changes resistances cap: +5% temporal
Changes damage: +10% temporal
Lowers spell cool-downs by: 10%
Activating this item is instant.
It can be used to activate talent Time Stop (costing 50 power out of 80/80) :
Effective talent level: 1.0
Power cost: 50 out of 80/80.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Gain 1 turns. During this time your damage will be reduced by 100%.This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped.
archmage's voratun amulet of mastery (0.39 Wild-gift / Storm drake aspect) Type: jewelry / amulet ; tier 5
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
Changes stats: +6 Mag
Changes damage: +7% acid / +6% fire / +6% cold / +6% lightning
Talent mastery: +0.39 Wild-gift / Storm drake aspect
Spellpower: +5 (+1 eff.)
Spell crit. chance: +5%Amulets make your neck look great!
clarifying stralite amulet of murder Type: jewelry / amulet ; tier 4
Infused by nature
Crafted by a master
0.10 Encumbrance.
Accuracy: +9 (+2 eff.)
Armour penetration: +13
Changes resistances: +26% mind
Critical mult.: +17.00%
Confusion immunity: +39%Amulets make your neck look great!
enraging steel amulet of manastreaming Type: jewelry / amulet ; tier 2
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
Physical power: +7 (+2 eff.)
Changes stats: +2 Mag
Changes damage: +6% physical
Mana each turn: +0.22
Spellpower on spell critical (stacks up to 3 times): +3
Maximum mana: +24.00
Combat speed: +10%Amulets make your neck look great!
enraging voratun amulet of vision Type: jewelry / amulet ; tier 5
Infused by nature
Crafted by a master
0.10 Encumbrance.
Physical power: +8 (+2 eff.)
Changes damage: +8% physical
Blindness immunity: +40%
Infravision radius: +10
Sight radius: +2
See invisible: +12
Combat speed: +10%Amulets make your neck look great!
voratun amulet 'Arthazor'
Infused by nature
Crafted by a master
0.10 Encumbrance.[Random Unique]
Type: jewelry / amulet ; tier 5When wielded/worn:
Accuracy: +10 (+2 eff.)
Physical power: +10 (+2 eff.)
Fatigue: -6%
Changes stats: +6 Dex / +7 Wil / +8 Cun / +8 Con
Changes resistances: +9% light / +3% cold
Changes resistances penetration: +5% physical
Physical save: +17 (+5 eff.)
Spell save: +23 (+6 eff.)
Mental save: +19 (+5 eff.)
Disarm immunity: +20%
Life regen: +3.00
Stamina each turn: +1.30
Movement speed: +10%Amulets make your neck look great!
voratun amulet 'Huryrek' Type: jewelry / amulet ; tier 5
Crafted by a master
0.10 Encumbrance.
Accuracy: +10 (+2 eff.)
Armour penetration: +19
Damage when hit (Melee): 6 arcane
Changes stats: +6 Cun
Critical mult.: +40.00%
Mana when firing critical spell: +2.00
Maximum mana: +60.00
Spellpower: +30 (+10 eff.)
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%Amulets make your neck look great!
Amadudas the Kilnvice Type: jewelry / ring ; tier 5
Powered by arcane forces
0.10 Encumbrance.
Damage when hit (Melee): 8 acid / 8 arcane
Changes resistances: +7% arcane / +33% fire
Changes resistances penetration: +15% lightning / +33% fire / +33% acid
Changes damage: +18% lightning / +21% fire
Blindness immunity: +49%
Infravision radius: +6
See stealth: +13
See invisible: +21Rings make your fingers look great!
Balidozor the Glowlore Type: jewelry / ring ; tier 5
Crafted by a master
0.10 Encumbrance.
Armour: +12
Defense: +16 (+4 eff.)
Changes stats: +8 Cun
Changes resistances: +6% acid / +2% physical / +15% fire
Physical save: +12 (+3 eff.)
Poison immunity: +20%
Light radius: +3Rings make your fingers look great!
Elemental Fury
Powered by arcane forces
0.10 Encumbrance.[Unique]
Type: jewelry / ring ; tier 3When wielded/worn:
Changes stats: +6 Cun / +6 Mag
Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold
Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold
All your damage is converted and split into arcane, fire, cold and lightning.This ring shines with many colors.
Erelurefang Type: jewelry / ring ; tier 3
Crafted by a master
0.10 Encumbrance.
Damage when hit (Melee): 4 acid / 8 arcane
Changes resistances penetration: +10% blight / +25% arcane / +15% acid
Disarm immunity: +34%
Pinning immunity: +37%
Knockback immunity: +38%
Spellpower on spell critical (stacks up to 3 times): +4
Maximum life: +38.00
Spell crit. chance: +4%
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%Rings make your fingers look great!
Glory of the Pride
Crafted by a master
0.10 Encumbrance.[Unique]
Type: jewelry / ring ; tier 5When wielded/worn:
Accuracy: +10 (+2 eff.)
Physical power: +10 (+2 eff.)
Armour: +10
Armour Hardiness: +20%
Defense: +5 (+2 eff.)
Fatigue: -15%
Changes damage: +8% physical
Talent cooldown: Rush (-6 turns)
Physical save: +45 (+10 eff.)
Confusion immunity: +50%
Maximum mana: -40.00
Maximum stamina: +40.00The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue.
Gorygund Type: jewelry / ring ; tier 5
Powered by arcane forces
0.10 Encumbrance.
Armour: +6
Defense: +15 (+4 eff.)
Damage (Melee): 30 light
Damage (Ranged): 32 light
Changes stats: +10 Mag
Changes damage: +19% light / +18% physical
Critical mult.: +20.88%
Physical save: +9 (+3 eff.)
Mana each turn: +0.28
Spell crit. chance: +6%Rings make your fingers look great!
Inertial Twine
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.[Unique]
Type: jewelry / ring ; tier 3When wielded/worn:
Armour: +5
Changes stats: +4 Str / +8 Wil
Changes resistances: +5% physical
Changes damage: +5% physical
Physical save: +12 (+3 eff.)
Knockback immunity: +100%This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body.
Khelyfast Type: jewelry / ring ; tier 4
Infused by nature
0.10 Encumbrance.
Armour: +6
Damage when hit (Melee): 8 physical
Changes stats: +3 Mag
Changes resistances: +36% acid / +4% physical / +15% darkness / +12% blight
Changes damage: +18% acid
Reduces incoming crit damage: 15.00%
Infravision radius: +3Rings make your fingers look great!
Mayuwe the Balancereeve
Infused by nature
Infused by psionic forces
0.10 Encumbrance.[Random Unique]
Type: jewelry / ring ; tier 3When wielded/worn:
Effects on melee hit:
* 20% chance to slow global speed by 78%
Changes stats: +5 Cun / +5 Wil
Changes resistances: +3% nature / +46% fire
Changes damage: +9% temporal / +23% fire
Mindpower: +8 (+2 eff.)
Defense after a teleport: +5
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +5%Rings make your fingers look great!
Moldpunish the voratun ring Type: jewelry / ring ; tier 5
Infused by psionic forces
0.10 Encumbrance.
Accuracy: +32 (+7 eff.)
Defense: +25 (+7 eff.)
Effects on melee hit:
* 21% chance to slow global speed by 78%
Changes stats: +6 Str / +7 Dex / +7 Wil / +6 Cun
Changes resistances: +9% mind
Changes damage: +6% nature / +9% physical
Maximum stamina: +30.00
Mindpower: +9 (+2 eff.)Rings make your fingers look great!
Nimbuspython Type: jewelry / ring ; tier 3
Crafted by a master
0.10 Encumbrance.
Armour penetration: +7
Damage when hit (Melee): 4 lightning
Changes resistances: +6% darkness / +6% fire
Reduces incoming crit damage: 15.00%
Physical save: +11 (+3 eff.)
Spell save: +30 (+8 eff.)
Mental save: +12 (+3 eff.)
Disarm immunity: +20%Rings make your fingers look great!
Rhydunadig Type: jewelry / ring ; tier 3
Crafted by a master
0.10 Encumbrance.
Armour: +4
Defense: +30 (+8 eff.)
Changes resistances: +6% fire
Mental save: +15 (+4 eff.)
Stun/Freeze immunity: +37%
Knockback immunity: +20%
Teleport immunity: +20%
Life regen: +5.00
Maximum life: +80.00
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%Rings make your fingers look great!
Ring of Growth
Infused by nature
Crafted by a master
0.10 Encumbrance.[Unique]
Type: jewelry / ring ; tier 2When wielded/worn:
Changes stats: +4 Str / +4 Wil
Changes resistances: +10% nature
Changes damage: +8% nature / +8% physical
Physical save: +8 (+2 eff.)
Life regen: +3.00
Healing mod.: +20%This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it.
Ring of the Archlich
Powered by arcane forces
0.10 Encumbrance.[Unique]
Type: jewelry / ring ; tier 4It is part of a set of items.
It desires to be surrounded by undeath.
When wielded/worn:
Changes resistances: +10% darkness / +10% cold
Changes damage: +10% darkness / +10% cold
Spell save: +8 (+2 eff.)
Poison immunity: +25%
Cut immunity: +25%
Maximum souls: +3.00
Spellpower: +8 (+2 eff.)This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed.
Perhaps it feels all the death you will bring to others in the near future.
Ring of the Dead
Infused by nature
0.10 Encumbrance.[Unique]
Type: jewelry / ring ; tier 4When wielded/worn:
Changes stats: +10 Lck
Physical save: +10 (+3 eff.)
Spell save: +10 (+3 eff.)
Mental save: +10 (+2 eff.)
Only die when reaching: -100.00 life
Will bring you back from death, but only once!This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim.
Ring of the War Master
Crafted by a master
0.10 Encumbrance.[Unique]
Type: jewelry / ring ; tier 5When wielded/worn:
Armour penetration: +15
Physical crit. chance: +5.0%
Physical power: +10 (+2 eff.)
Changes stats: +3 Str / +3 Dex / +3 Con
Talent category bonus: +0.30 TechniqueA blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind.
Shimmerfurnace Type: jewelry / ring ; tier 2
Crafted by a master
0.10 Encumbrance.
Accuracy: +15 (+3 eff.)
Armour penetration: +5
Physical power: +7 (+2 eff.)
Defense: +20 (+5 eff.)
Changes stats: +6 Str / +2 Dex / +5 Con
Changes damage: +15% lightning
Stamina each turn: +3.00Rings make your fingers look great!
Ulfitar Type: jewelry / ring ; tier 4
Crafted by a master
0.10 Encumbrance.
Changes resistances: +21% acid / +18% cold
Changes resistances penetration: +25% temporal
Mental save: +9 (+2 eff.)
Disarm immunity: +44%
Pinning immunity: +52%
Knockback immunity: +64%
Maximum life: +36.00Rings make your fingers look great!
Void Orb
Powered by arcane forces
0.10 Encumbrance.[Unique]
Type: jewelry / ring ; tier 5When wielded/worn:
Damage (Melee): 15 arcane
Changes resistances: +15% arcane
Changes resistances penetration: +10% arcane
Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all
Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether
Talent cooldown: Aether Avatar (-4 turns)
Spell save: +10 (+3 eff.)
Silence immunity: +30%
Maximum mana: +35.00
Spellpower: +10 (+3 eff.)
Spell crit. chance: +5%
Talent on hit(spell): Arcane Vortex (10% chance level 2).
It can be used to activate talent Manathrust (costing 6 power out of 6/6) :
Effective talent level: 4.0
Power cost: 6 out of 6/6.
Range: 10
Travel Speed: 2000% of base
Is: a spell and usable during Aether Avatar
Description: Conjures up mana into a powerful bolt doing 231.90 arcane damage.
At level 3, it becomes a beam.
The damage will increase with your Spellpower.This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core.
Writhing Ring of the Hunter
Powered by unknown forces
0.10 Encumbrance.[Unique]
Type: jewelry / ring ; tier 4When wielded/worn:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first).A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it.
conjurer's stralite ring of life Type: jewelry / ring ; tier 4
Powered by arcane forces
Infused by nature
0.10 Encumbrance.
Changes stats: +6 Mag / +6 Wil
Life regen: +13.00
Maximum life: +84.00
Spellpower: +9 (+3 eff.)
Healing mod.: +13%Rings make your fingers look great!
conjurer's voratun ring of luminosity Type: jewelry / ring ; tier 5
Powered by arcane forces
0.10 Encumbrance.
Damage (Melee): 40 light
Damage (Ranged): 32 light
Changes stats: +6 Wil / +14 Mag
Changes damage: +13% light
Spellpower: +10 (+3 eff.)Rings make your fingers look great!
gladiator's voratun ring of life Type: jewelry / ring ; tier 5
Infused by nature
Crafted by a master
0.10 Encumbrance.
Physical power: +12 (+3 eff.)
Changes stats: +7 Str / +8 Con
Life regen: +18.00
Maximum life: +88.00
Healing mod.: +14%Rings make your fingers look great!
gold ring 'Arossra'
Powered by arcane forces
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.[Random Unique]
Type: jewelry / ring ; tier 3When wielded/worn:
Accuracy: +15 (+3 eff.)
Physical power: +12 (+3 eff.)
Changes stats: +2 Str / +4 Wil / +4 Cun
Changes resistances: +26% light
Changes damage: +13% light / +6% all
Only die when reaching: -40.00 life
Spellpower: +6 (+2 eff.)
Mindpower: +21 (+4 eff.)Rings make your fingers look great!
gold ring 'Poxidol' Type: jewelry / ring ; tier 3
Infused by nature
0.10 Encumbrance.
Effects on melee hit:
* 20% chance to slow global speed by 78%
Changes resistances: +32% cold
Changes resistances penetration: +25% nature / +25% acid
Changes damage: +30% acid / +16% coldRings make your fingers look great!
painweaver's stralite ring of light (+28%) Type: jewelry / ring ; tier 4
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
Physical power: +17 (+4 eff.)
Changes resistances: +28% light
Changes damage: +14% light / +6% all
Spellpower: +10 (+3 eff.)
Mindpower: +13 (+3 eff.)Rings make your fingers look great!
painweaver's stralite ring of sensing Type: jewelry / ring ; tier 4
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
Physical power: +8 (+2 eff.)
Changes damage: +4% all
Blindness immunity: +32%
Spellpower: +11 (+3 eff.)
Mindpower: +9 (+2 eff.)
Infravision radius: +5
See stealth: +14
See invisible: +10Rings make your fingers look great!
painweaver's voratun ring of life Type: jewelry / ring ; tier 5
Infused by nature
Crafted by a master
0.10 Encumbrance.
Physical power: +14 (+3 eff.)
Changes damage: +7% all
Life regen: +13.00
Maximum life: +100.00
Spellpower: +5 (+1 eff.)
Mindpower: +14 (+3 eff.)
Healing mod.: +17%Rings make your fingers look great!
psionicist's voratun ring of misery Type: jewelry / ring ; tier 5
Infused by psionic forces
0.10 Encumbrance.
Effects on melee hit:
* 16% chance to reduce all saves and defense by 48
Damage (Melee): 27 physical
Effects on ranged hit:
* 15% chance to reduce all saves and defense by 48
Damage (Ranged): 29 physical
Changes stats: +6 Cun / +5 Wil
Mental save: +10 (+2 eff.)
Hate when firing a critical mind attack: +1.00
Maximum hate: +15.00
It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Lashes at the target, doing 154% weapon damage.
If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%.Rings make your fingers look great!
rogue's voratun ring of clarity Type: jewelry / ring ; tier 5
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
Defense: +14 (+4 eff.)
Changes stats: +7 Cun
Mental save: +11 (+3 eff.)
Confusion immunity: +41%Rings make your fingers look great!
savage's voratun ring of warding Type: jewelry / ring ; tier 5
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
Changes stats: +4 Con
Changes resistances: +17% acid / +20% fire / +28% lightning / +22% cold
Spell save: +18 (+5 eff.)
Maximum stamina: +33.00Rings make your fingers look great!
savior's stralite ring of tenacity Type: jewelry / ring ; tier 4
Crafted by a master
0.10 Encumbrance.
Physical save: +10 (+3 eff.)
Spell save: +10 (+3 eff.)
Mental save: +11 (+3 eff.)
Disarm immunity: +31%
Pinning immunity: +42%
Knockback immunity: +32%
Maximum life: +23.00Rings make your fingers look great!
savior's voratun ring of warding Type: jewelry / ring ; tier 5
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
Changes resistances: +22% acid / +17% fire / +22% lightning / +17% cold
Physical save: +13 (+4 eff.)
Spell save: +8 (+2 eff.)
Mental save: +12 (+3 eff.)Rings make your fingers look great!
sneakthief's voratun ring Type: jewelry / ring ; tier 5
Crafted by a master
0.10 Encumbrance.
Accuracy: +11 (+2 eff.)
Changes stats: +7 Cun / +10 DexRings make your fingers look great!
sneakthief's voratun ring of pilfering Type: jewelry / ring ; tier 5
Crafted by a master
0.10 Encumbrance.
Accuracy: +23 (+5 eff.)
Armour penetration: +14
Defense: +13 (+4 eff.)
Changes stats: +5 Cun / +4 Dex
It can be used to activate talent Disengage, placing all other charms into a 10 cooldown :
Effective talent level: 2.0
Power cost: 10 out of 10/10.
Range: 7
Travel Speed: instantaneous
Description: Jump back up to 4 grids from your target, springing over any creatures in your way.
You must disengage in a nearly straight line directly away from your target (which you must be able to see).
After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).
The extra speed and maximum distance you can move are reduced by your Fatigue level.Rings make your fingers look great!
sneakthief's voratun ring of power Type: jewelry / ring ; tier 5
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
Accuracy: +11 (+2 eff.)
Physical power: +10 (+2 eff.)
Changes stats: +7 Cun / +8 Dex
Spellpower: +11 (+3 eff.)
Mindpower: +13 (+3 eff.)Rings make your fingers look great!
solipsist's voratun ring of life Type: jewelry / ring ; tier 5
Infused by nature
Infused by psionic forces
0.10 Encumbrance.
Changes stats: +6 Cun / +6 Wil
Life regen: +16.00
Maximum life: +57.00
Mindpower: +9 (+2 eff.)
Healing mod.: +16%Rings make your fingers look great!
solipsist's voratun ring of speed Type: jewelry / ring ; tier 5
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
Accuracy: +11 (+2 eff.)
Defense: +10 (+3 eff.)
Changes stats: +7 Cun / +7 Wil
Mindpower: +10 (+2 eff.)
Movement speed: +18%
Activating this item is instant.
It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown :
Effective talent level: 2.6
Power cost: 40 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 27% for 5 turns.Rings make your fingers look great!
stralite ring 'Huryromidir' Type: jewelry / ring ; tier 4
Crafted by a master
0.10 Encumbrance.
Accuracy: +14 (+3 eff.)
Changes stats: +7 Dex / +4 Wil
Changes resistances: +3% physical
Critical mult.: +20.00%
Hate when firing a critical mind attack: +3.00
Only die when reaching: -60.00 life
Mindpower: +25 (+5 eff.)Rings make your fingers look great!
stralite ring 'Nimbusoath'
Powered by arcane forces
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.[Random Unique]
Type: jewelry / ring ; tier 4When wielded/worn:
Defense: +12 (+3 eff.)
Changes stats: +5 Mag / +6 Wil / +6 Cun
Changes resistances: +18% lightning / +16% mind / +6% darkness
Changes resistances penetration: +20% lightning
Changes damage: +16% mind
Spellpower: +5 (+1 eff.)Rings make your fingers look great!
stralite ring of speed Type: jewelry / ring ; tier 4
Crafted by a master
0.10 Encumbrance.
Accuracy: +9 (+2 eff.)
Defense: +7 (+2 eff.)
Movement speed: +18%
Activating this item is instant.
It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown :
Effective talent level: 2.6
Power cost: 40 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 27% for 5 turns.Rings make your fingers look great!
treant's stralite ring of clarity Type: jewelry / ring ; tier 4
Infused by nature
Infused by psionic forces
0.10 Encumbrance.
Changes resistances: +9% nature / +8% blight
Mental save: +7 (+2 eff.)
Poison immunity: +20%
Disease immunity: +18%
Confusion immunity: +41%Rings make your fingers look great!
voratun bloodstone ring Type: jewelry / ring ; tier 5
Infused by psionic forces
0.10 Encumbrance.
Effects on melee hit:
* 20% chance to reduce all saves and defense by 48
Damage (Melee): 25 physical
Effects on ranged hit:
* 19% chance to reduce all saves and defense by 48
Damage (Ranged): 30 physical
Changes stats: +10 Cun
Stun/Freeze immunity: +60%
Hate when firing a critical mind attack: +2.00
Maximum hate: +9.00
It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown :
Effective talent level: 4.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Lashes at the target, doing 163% weapon damage.
If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%.Rings make your fingers look great!
voratun bloodstone ring Type: jewelry / ring ; tier 5
Crafted by a master
0.10 Encumbrance.
Physical power: +10 (+2 eff.)
Changes stats: +6 Str / +8 Con
Stun/Freeze immunity: +60%Rings make your fingers look great!
voratun ring 'Brightvein' Type: jewelry / ring ; tier 5
Infused by nature
0.10 Encumbrance.
Armour: +12
Changes stats: +5 Dex
Changes resistances: +40% acid / +15% temporal / +21% light / +18% blight
Changes damage: +20% acid
Poison immunity: +27%
Disease immunity: +27%
Cut immunity: +27%
Disarm immunity: +27%
Stun/Freeze immunity: +27%Rings make your fingers look great!
voratun ring 'Frozenstinger' Type: jewelry / ring ; tier 5
Infused by nature
0.10 Encumbrance.
Damage when hit (Melee): 11 cold
Changes stats: +3 Dex / +8 Wil / +3 Con
Changes resistances: +40% fire
Changes resistances penetration: +26% cold
Changes damage: +6% cold / +20% fire
Reduces incoming crit damage: 15.80%
Light radius: +3
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%Rings make your fingers look great!
warrior's steel ring of pilfering Type: jewelry / ring ; tier 2
Crafted by a master
0.10 Encumbrance.
Accuracy: +7 (+1 eff.)
Armour penetration: +9
Armour: +6
Defense: +7 (+2 eff.)
Changes stats: +3 Str
It can be used to activate talent Disengage, placing all other charms into a 10 cooldown :
Effective talent level: 2.0
Power cost: 10 out of 10/10.
Range: 7
Travel Speed: instantaneous
Description: Jump back up to 4 grids from your target, springing over any creatures in your way.
You must disengage in a nearly straight line directly away from your target (which you must be able to see).
After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).
The extra speed and maximum distance you can move are reduced by your Fatigue level.Rings make your fingers look great!
This item will automatically be transmogrified when you leave the level. Powered by Type: weapon / greatmaul ; tier 5 Power: 176% Range: 1.5x
elemental voratun greatmaul of shearing (175% power, 4 apr)
Requires:
- Strength 48
Crafted by a master
5.00 Encumbrance.
It must be held with both hands.
Uses stat: 120% Str
Damage type:
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* Create an explosion dealing 84 lightning damage (1/turn)
When wielded/worn:
Accuracy: +35 (+7 eff.)
Armour penetration: +21
Changes resistances penetration: +42% lightning / +20% all
Changes damage: +42% lightningMassive two-handed mauls.
This item will automatically be transmogrified when you leave the level. Crafted by Type: weapon / greatsword ; tier 5 Power: 190% Range: 1.6x
Rimeidol the voratun greatsword (189% power, 4 apr)
Requires:
- Strength 48
3.00 Encumbrance.
It must be held with both hands.
Uses stat: 120% Str
Damage type:
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +10.0%
Attack speed: 100%
Damage (Melee): +27 cold
When wielded/worn:
Accuracy: +19 (+4 eff.)
Armour: +18
Defense: +17 (+5 eff.)
Damage when hit (Melee): 12 cold / 10 physical
Changes resistances: +12% acid
Critical mult.: +27.20%
Disarm immunity: +70%
Maximum stamina: +40.80
Maximum hate: +13.60Massive two-handed swords.
This item will automatically be transmogrified when you leave the level. Crafted by Type: weapon / longsword ; tier 5 Power: 165% Range: 1.4x
truestriking voratun longsword of massacre (165% power, 6 apr)
Requires:
- Strength 48
3.00 Encumbrance.
Uses stat: 100% Str
Damage type:
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +25 (+5 eff.)
Armour penetration: +13
Changes resistances penetration: +13% physicalSharp, long, and deadly.
Scorchwasp the living mindstar (118% power, 40 apr, nature damage) Infused by Power: 118% Range: 1.1x
Requires:
- Willpower 48
Infused by psionic forces
3.00 Encumbrance.[Random Unique]
Type: weapon / mindstar ; tier 5
Uses stats: 50% Wil, 30% Cun
Damage type:
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
Damage (radius 1) on hit: +8 temporal
Damage (radius 2) on crit: +16 physical
When wielded/worn:
Armour: +2
Changes stats: +3 Str / +2 Con
Changes resistances: +18% blight / +10% mind
Changes resistances penetration: +9% mind / +10% fire
Changes damage: +20% nature / +9% mind
Talent granted: +1 Attune Mindstar
Critical mult.: +10.00%
Disease immunity: +42%
Psi when hit: +2.50
Maximum stamina: +30.00
Mindpower: +10 (+2 eff.)
Mental crit. chance: +5%
Damage Resonance (when hit): +22%Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
living mindstar 'Brenaharayon' (115% power, 40 apr, mind damage) Infused by Power: 115% Range: 1.1x Activation puts all charms on cooldown for 1 turns.
Requires:
- Willpower 48
Infused by psionic forces
3.00 Encumbrance.[Random Unique]
Type: weapon / mindstar ; tier 5
Uses stats: 50% Wil, 30% Cun
Damage type:
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +9.0%
Attack speed: 100%
On weapon hit:
* 20% chance to reduce all saves and defense by 48
* 17% chance to slow global speed by 78%
* 17% chance to reduce armor by 35%
Damage (Melee): +8 mind
When wielded/worn:
Damage when hit (Melee): 4 mind
Changes stats: +5 Cun
Changes resistances: +9% acid
Changes resistances penetration: +10% acid
Changes damage: +16% lightning / +10% fire / +18% cold
Talent masteries: +0.20 Psionic / Focus +0.10 Psionic / Projection
Talent granted: +1 Attune Mindstar
Critical mult.: +24.00%
Mindpower: +10 (+2 eff.)
Mental crit. chance: +5%
It can be used to divide the mindstar in two
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item will automatically be transmogrified when you leave the level. Infused by Type: weapon / mindstar ; tier 5 Power: 116% Range: 1.1x
protector's living mindstar of life (116% power, 40 apr, nature damage)
Requires:
- Willpower 48
Infused by arcane disrupting forces
3.00 Encumbrance.
Uses stats: 50% Wil, 30% Cun
Damage type:
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes resistances: +10% all
Talent mastery: +0.20 Wild-gift / Antimagic
Talent granted: +1 Attune Mindstar
Life regen: +2.00
Maximum life: +50.00
Mindpower: +10 (+2 eff.)
Mental crit. chance: +5%Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
Awakened Staff of Absorption (172% power, 60 apr, fire element) Powered by Power: 172% Range: 1.2x Activation costs 200 power out of 200/200.
Requires:
- Magic 40
7.00 Encumbrance.[Godslayer]
Type: weapon / staff ; tier 5
It must be held with both hands.
Uses stat: 130% Mag
Damage type:
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Accuracy: +30
Armour Penetration: +60
Attack speed: 100%
When wielded/worn:
Changes stats: +10 Mag / +10 Wil
Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold
Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold
Talent granted: +1 Command Staff
Maximum mana: +100.00
Maximum pos.energy: +50.00
Maximum neg.energy: +50.00
Spellpower: +48 (+14 eff.)
Spell crit. chance: +15%
Allows you to speak and read the old Sher'Tul language.
It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns
Light around it seems to dim and you can feel its tremendous power simply by touching it.
The Sorcerers seem to have awakened its power.
"And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust."
This item will automatically be transmogrified when you leave the level. Infused by Type: weapon / staff ; tier 5 Power: 137% Range: 1.2x
cruel dragonbone magestaff of illumination (136% power, 6 apr, fire element)
Requires:
- Magic 48
Crafted by a master
5.00 Encumbrance.
It must be held with both hands.
Uses stat: 80% Mag
Damage type:
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Defense: +15 (+4 eff.)
Changes damage: +30% fire
Talent granted: +1 Command Staff
Critical mult.: +20.00%
Spellpower: +15 (+5 eff.)
Spell crit. chance: +19%
Light radius: +4
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 1.0
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 97.49 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.Staves designed for wielders of magic, by the greats of the art.
This item will automatically be transmogrified when you leave the level. Crafted by Type: weapon / waraxe ; tier 5 Power: 163% Range: 1.4x
hateful voratun waraxe of massacre (163% power, 6 apr)
Requires:
- Strength 48
Infused by psionic forces
3.00 Encumbrance.
Uses stat: 100% Str
Damage type:
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
Damage (Melee): +20 darkness
Damage against: +20% LivingOne-handed war axes.
Chillobeisance the drakeskin leather belt
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.[Random Unique]
Type: armor / belt ; tier 5When wielded/worn:
Physical crit. chance: +5.0%
Physical power: +6 (+1 eff.)
Armour: +15
Defense: +15 (+4 eff.)
Effects on melee hit:
* 20% chance to gain 10% of a turn (3/turn limit)
Changes resistances: +15% temporal
Changes resistances penetration: +20% blight / +10% temporal
Changes damage: +6% cold
Critical mult.: +13.00%
Physical save: +25 (+6 eff.)
Mental save: +14 (+3 eff.)
Spellpower: +12 (+4 eff.)
Defense after a teleport: +5
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +5%A belt that goes around your waist.
Emblem of Evasion
Crafted by a master
1.00 Encumbrance.[Unique]
Type: armor / belt ; tier 4When wielded/worn:
Ranged Defense: +20 (+5 eff.)
Changes stats: +12 Dex / +10 Cun / +8 Lck
Deflect projectiles away: +15%
Slows Projectiles: +30%
Activating this item is instant.
It can be used to activate talent Evasion (costing 30 power out of 30/30) :
Effective talent level: 4.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 30% chance to evade melee and ranged attacks and 28 increased defense for 4 turns.
The chance to evade and defense bonus increase with your Dexterity.Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent.
drakeskin leather belt 'Darkbutcher'
Infused by nature
Infused by psionic forces
1.00 Encumbrance.[Random Unique]
Type: armor / belt ; tier 5When wielded/worn:
Changes stats: +4 Con
Changes resistances: +13% lightning / +14% temporal / +9% blight
Changes resistances penetration: +10% blight
Changes damage: +15% darkness
Physical save: +12 (+3 eff.)
Mental save: +11 (+3 eff.)
Mindpower: +13 (+3 eff.)A belt that goes around your waist.
drakeskin leather belt 'Velyldama'
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.[Random Unique]
Type: armor / belt ; tier 5When wielded/worn:
Armour penetration: +2
Armour: +13
Defense: +29 (+8 eff.)
Changes resistances: +6% lightning / +3% physical / +3% nature
Stealth bonus: +12
Physical save: +32 (+8 eff.)
Cut immunity: +20%
Teleport immunity: +10%
Mindpower: +11 (+2 eff.)A belt that goes around your waist.
Frozen Shroud (12 def, 0 armour) Activation costs 30 power out of 30/30.
Powered by arcane forces
2.00 Encumbrance.[Unique]
Type: armor / cloak ; tier 5When wielded/worn:
Defense: +12 (+3 eff.)
Damage when hit (Melee): 60 ice
Changes stats: +12 Mag
Changes resistances: +25% cold / -15% fire / +8% all
Changes damage: +25% cold
It can be used to release a radius 4 chilling blast, instantly dealing 325.05 cold damage and condensing the air into freezing vapors that deal 108.35 cold damage (based on Magic) each turn for 10 turns
Ureslak's Molted Scales (0 def, 0 armour) Activation costs 50 power out of 50/50.
Infused by nature
2.00 Encumbrance.[Unique]
Type: armor / cloak ; tier 5It is part of a set of items.
It would go well with another part of Ureslak.
When wielded/worn:
Changes resistances: +20% lightning / +20% darkness / +20% fire / +20% cold / +20% nature / -30% arcane
Changes resistances cap: +10% lightning / +10% darkness / +10% fire / +10% cold / +10% nature / -30% arcane
It can be used to energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.)
elven-silk cloak 'Hellslady' (3 def, 0 armour)
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.[Random Unique]
Type: armor / cloak ; tier 5When wielded/worn:
Defense: +3 (+1 eff.)
Effects on melee hit:
* 20% chance to gain 10% of a turn (3/turn limit)
Damage when hit (Melee): 10 fire
Changes stats: +4 Str / +5 Mag / +6 Wil / +4 Con
Changes resistances: +12% temporal
Changes resistances penetration: +5% fire
Spell save: +15 (+4 eff.)
Mental save: +10 (+2 eff.)
Spell crit. chance: +7%A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
murderer's cashmere cloak of the voidstalker (2 def, 0 armour) Type: armor / cloak ; tier 3 Activation puts all charms on cooldown for 10 turns.
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
Accuracy: +4 (+1 eff.)
Armour penetration: +5
Defense: +2 (+1 eff.)
Changes stats: +3 Cun / +4 Dex
Changes resistances: +19% darkness / +17% temporal
Defense after a teleport: +21
Resist all after a teleport: +12%
New effects duration reduction after a teleport: +19%
It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature
Betiwyn (0 def, 0 armour)
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.[Random Unique]
Type: armor / cloth ; tier 3When wielded/worn:
Effects on melee hit:
* 20% chance to gain 10% of a turn (3/turn limit)
Damage when hit (Melee): 2 temporal
Changes stats: +5 Wil / +9 Mag
Changes resistances: +12% darkness / +10% mind / +11% all
Changes resistances penetration: +21% temporal / +7% physical
Changes damage: +11% temporal / +10% physical
Physical save: +12 (+3 eff.)
Spell save: +12 (+3 eff.)
Mental save: +24 (+6 eff.)
Mana each turn: +0.22
Psi each turn: +0.12
Reduces paradox anomalies(equivalent to willpower): +10
The wearer is asleep.
Lucid Dreamer: This item allows the wearer to act while sleeping.A cloth vestment. It offers no intrinsic protection but can be enchanted.
Crystalline Elven-silk robe (3 def, 5 armour) Activation costs 1 power out of 1/1.
Powered by arcane forces
2.00 Encumbrance.[Unique]
Type: armor / cloth ; tier 5It is part of a set of items.
When wielded/worn:
Armour: +5
Defense: +3 (+1 eff.)
Changes stats: +8 Mag / +8 Con / +12 Lck
Changes resistances: +15% physical / +35% arcane / +15% all
Physical save: +25 (+6 eff.)
Spell save: +35 (+9 eff.)
Poison immunity: +60%
Disease immunity: +60%
It can be used to recover the Crystal Heart (destroys this armour)
This item will automatically be transmogrified when you leave the level. Type: armor / cloth ; tier 5
timebroken elven-silk robe of light (+45%) (0 def, 0 armour)
Powered by arcane forces
2.00 Encumbrance.
Changes stats: +6 Mag / +6 Wil
Changes resistances: +45% light / +15% all
Changes damage: +26% temporal / +30% arcane / +30% light
Maximum mana: +110.00
Spellpower: +10 (+3 eff.)
Spell crit. chance: +6%A cloth vestment. It offers no intrinsic protection but can be enchanted.
verdant silk robe of alchemy (0 def, 0 armour) Type: armor / cloth ; tier 4
Powered by arcane forces
Infused by nature
2.00 Encumbrance.
Changes stats: +6 Con
Changes resistances: +14% acid / +14% physical / +14% fire / +14% cold / +13% all
Changes damage: +8% acid / +13% physical / +9% fire / +24% nature / +8% cold
Talent cooldown: Refit Golem (-4 turns)
Poison immunity: +40%
Disease immunity: +20%A cloth vestment. It offers no intrinsic protection but can be enchanted.
Aetherwalk (6 def, 0 armour) Activation costs 24 power out of 24/24.
Powered by arcane forces
2.00 Encumbrance.[Unique]
Type: armor / feet ; tier 4When wielded/worn:
Defense: +6 (+2 eff.)
Fatigue: +1%
Changes stats: +8 Cun / +8 Mag
Changes resistances: +25% arcane
Changes damage: +25% arcane
Spellpower: +15 (+5 eff.)
Defense after a teleport: +20
Resist all after a teleport: +20%
New effects duration reduction after a teleport: +20%
Creates an arcane explosion dealing 118 arcane damage based on magic in a radius of 3 around the user after any teleport.
It can be used to phase door up to range 6, within radius 2 of the target location
Boots of the Hunter (2 def, 12 armour) Infused by Activation costs 32 power out of 32/32.
Requires:
- Heavy armour training
3.00 Encumbrance.[Unique]
Type: armor / feet ; tier 4When wielded/worn:
Armour penetration: +15
Physical power: +12 (+3 eff.)
Armour: +12
Defense: +2 (+1 eff.)
Fatigue: +8%
Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator
Spell save: +10 (+3 eff.)
Mental save: +10 (+2 eff.)
Stun/Freeze immunity: +40%
Maximum life: +80.00
Activating this item is instant.
It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action)
Shimmerburst (0 def, 5 armour)
Powered by arcane forces
Infused by nature
Crafted by a master
Infused by psionic forces
2.00 Encumbrance.[Random Unique]
Type: armor / feet ; tier 5When wielded/worn:
Physical power: +16 (+3 eff.)
Armour: +5
Effects on melee hit:
* 20% chance to gain 10% of a turn (3/turn limit)
Changes stats: +3 Mag
Changes resistances: +14% lightning / +15% temporal
Changes resistances penetration: +15% lightning
Critical mult.: +15.00%
Stamina each turn: +1.20
Maximum stamina: +40.00
Spellpower: +22 (+7 eff.)
Spell crit. chance: +2%
Mindpower: +18 (+4 eff.)
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%A pair of boots made of leather.
Shoes of Moving Slowly (0 def, 0 armour)
Powered by unknown forces
2.00 Encumbrance.[Unique]
Type: armor / feet ; tier 4When wielded/worn:
Fatigue: +3%
Changes stats: +8 Mag / +8 Wil
Knockback immunity: +100%
Spellpower: +5 (+1 eff.)
Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times.
It can be used to combine it with the Shoes of Moving Quickly.Fast does not always win.Rumoured to be able to combine with the Shoes of Moving Quickly.
Tempestquake (0 def, 4 armour) Powered by Type: armor / feet ; tier 3
Requires:
- Heavy armour training
3.00 Encumbrance.
Armour: +4
Fatigue: +3%
Effects on melee hit:
* 20% chance to reduce strength, dexterity, and constitution by 25
Changes resistances: +30% lightning / +6% cold
Changes resistances penetration: +25% lightning / +15% cold
Changes damage: +9% lightning
Silence immunity: +36%
Confusion immunity: +32%
Stun/Freeze immunity: +28%Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
Wanderer's Rest (4 def, 0 armour)
Infused by psionic forces
0.00 Encumbrance.[Unique]
Type: armor / feet ; tier 3When wielded/worn:
Defense: +4 (+1 eff.)
Fatigue: -10%
Changes stats: +3 Dex
Changes resistances: +5% physical
Talent mastery: +0.20 Psionic / Augmented mobility
Pinning immunity: +100%
Movement speed: +10%
It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: 5
Travel Speed: instantaneous
Is: a mind power
Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point.These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you.
This item will automatically be transmogrified when you leave the level. Type: armor / feet ; tier 5
grounding pair of drakeskin leather boots of rushing (0 def, 5 armour)
Infused by nature
Crafted by a master
2.00 Encumbrance.
Armour: +5
Changes stats: +4 Str / +4 Con
Changes resistances: +15% lightning / +15% temporal
It can be used to activate talent Rush, placing all other charms into a 25 cooldown :
Effective talent level: 2.6
Power cost: 25 out of 25/25.
Range: 7
Travel Speed: instantaneous
Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits.
You must rush from at least 2 tiles away.A pair of boots made of leather.
pair of drakeskin leather boots 'Tulyrion' (0 def, 13 armour)
Crafted by a master
2.00 Encumbrance.[Random Unique]
Type: armor / feet ; tier 5When wielded/worn:
Armour: +13
Effects on melee hit:
* 20% chance to slow global speed by 78%
Changes resistances: +6% blight / +8% fire / +6% temporal / +12% cold
Infravision radius: +4A pair of boots made of leather.
This item will automatically be transmogrified when you leave the level. Crafted by Type: armor / feet ; tier 5
pair of voratun boots of massiveness (0 def, 5 armour)
Requires:
- Heavy armour training
3.00 Encumbrance.
Armour: +5
Fatigue: +4%
Changes stats: +10 Str / +9 Con
Changes damage: +10% physical
Size category: +1Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
Belylle the voratun gauntlets (0 def, 3 armour) Powered by
Requires:
- Heavy armour training
Crafted by a master
Infused by psionic forces
1.50 Encumbrance.[Random Unique]
Type: armor / hands ; tier 4When wielded/worn:
Accuracy: +32 (+7 eff.)
Armour: +3
Fatigue: +5%
Effects on melee hit:
* 10% chance to reduce all saves and defense by 48
Damage (Melee): 9 acid / 7 cold / 9 lightning / 5 fire
Changes stats: +5 Dex / +4 Mag / +4 Wil / +6 Cun
Changes resistances: +9% acid / +15% darkness / +9% mind
Changes resistances penetration: +15% acid
Infravision radius: +3
When used to modify unarmed attacks:
Power: 136% Range: 1.4x
Uses stats: 40% Dex, 40% Str, 40% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Accuracy: +17
Armour Penetration: +15
Crit. chance: +35.0%
Attack speed: 83%
When this weapon crits: Dominate (10% chance level 5).
Damage (Melee): +7 ice / +16 darkness / +26 fire / +13 lightning / +23 acid
It can be used to activate talent Track, placing all other charms into a 15 cooldown :
Effective talent level: 2.0
Power cost: 15 out of 15/15.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 25 for 5 turns.
The radius will increase with your Cunning.Metal gloves protecting the hands up to the middle of the lower arm.
Earydor the voratun gauntlets (0 def, 10 armour) Infused by
Requires:
- Heavy armour training
Crafted by a master
1.50 Encumbrance.[Random Unique]
Type: armor / hands ; tier 4When wielded/worn:
Accuracy: +22 (+5 eff.)
Armour penetration: +5
Armour: +10
Fatigue: +5%
Damage (Melee): 12 physical
Changes stats: +7 Dex / +1 Wil / +6 Cun
Changes resistances penetration: +5% blight
Changes damage: +6% physical
Maximum vim: +20.00
Spellpower: +20 (+6 eff.)
Damage Shield penetration: +10%
When used to modify unarmed attacks:
Power: 136% Range: 1.4x
Uses stats: 40% Dex, 40% Str, 40% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Accuracy: +19
Armour Penetration: +21
Crit. chance: +15.0%
Attack speed: 83%
When this weapon hits: Perfect Strike (15% chance level 5).
When this weapon hits: Sand Breath (10% chance level 5).
Damage (radius 1) on hit: +9 physical
Damage (radius 2) on crit: +8 physical
It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target.
If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown).Metal gloves protecting the hands up to the middle of the lower arm.
Emerann the drakeskin leather gloves (0 def, 7 armour)
Crafted by a master
1.00 Encumbrance.[Random Unique]
Type: armor / hands ; tier 4When wielded/worn:
Accuracy: +28 (+6 eff.)
Armour penetration: +21
Physical power: +10 (+2 eff.)
Armour: +7
Changes stats: +15 Cun / +18 Dex
Mental save: +11 (+3 eff.)
Stamina each turn: +3.00
Maximum life: +77.00
Maximum stamina: +20.00
When used to modify unarmed attacks:
Power: 141% Range: 1.1x
Uses stats: 40% Dex, 40% Str, 40% Cun
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy: +25
Armour Penetration: +21
Crit. chance: +5.0%
Attack speed: 100%
When this weapon hits: Perfect Strike (30% chance level 5).
When this weapon hits: Battle Shout (10% chance level 5).
It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target.
If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown).Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
Gloves of the Firm Hand (0 def, 8 armour)
Crafted by a master
1.00 Encumbrance.[Unique]
Type: armor / hands ; tier 3When wielded/worn:
Armour: +8
Changes stats: +4 Con
Talent cooldown: Clinch (-2 turns)
Disarm immunity: +40%
Stun/Freeze immunity: +30%
Knockback immunity: +30%
When used to modify unarmed attacks:
Power: 119% Range: 1.1x
Uses stats: 40% Cun, 40% Dex, 40% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +1
Crit. chance: +7.0%
Attack speed: 100%
When this weapon hits: Clinch (20% chance level 3).
When this weapon hits: Maim (10% chance level 3).
When this weapon hits: Take Down (10% chance level 3).These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability.
Hand of the World-Shaper (0 def, 12 armour) Powered by
Requires:
- Heavy armour training
Infused by nature
1.50 Encumbrance.[Unique]
Type: armor / hands ; tier 5When wielded/worn:
Armour: +12
Changes stats: +6 Str / +6 Mag
Changes resistances: +10% physical
Changes resistances penetration: +15% physical
Changes damage: +12% physical
Talent masteries: +0.20 Spell / Stone +0.10 Wild-gift / Sand drake aspect +0.10 Spell / Earth
Spellpower: +10 (+3 eff.)
Spell crit. chance: +10%
When used to modify unarmed attacks:
Power: 149% Range: 1.4x
Uses stats: 40% Cun, 40% Str, 10% Mag, 40% Dex
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +10
Crit. chance: +7.0%
Attack speed: 83%
When this weapon hits: Earthen Missiles (15% chance level 5).
Damage (radius 1) on hit: +50 gravity
Damage (radius 2) on crit: +30 gravity pin
It can be used to activate talent Earthquake (costing 30 power out of 30/30) :
Effective talent level: 4.0
Power cost: 30 out of 30/30.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Causes a violent earthquake that deals 105.11 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects.
The damage will increase with your Spellpower.These heavy stone gauntlets make the very ground beneath you bend and warp as they move.
Rimequell the drakeskin leather gloves (0 def, 3 armour)
Infused by nature
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.[Random Unique]
Type: armor / hands ; tier 4When wielded/worn:
Accuracy: +8 (+2 eff.)
Armour penetration: +15
Armour: +3
Effects on melee hit:
* 20% chance to reduce damage dealt by 38%
Damage (Melee): 11 cold
Damage when hit (Melee): 6 cold
Changes stats: +7 Cun / +7 Dex
Changes resistances: +3% darkness / +19% cold
Changes damage: +9% cold
Life regen: +6.00
Stamina each turn: +0.90
Maximum stamina: +33.00
When used to modify unarmed attacks:
Power: 131% Range: 1.1x
Uses stats: 40% Dex, 40% Str, 40% Cun
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy: +9
Armour Penetration: +12
Crit. chance: +5.0%
Attack speed: 100%
When this weapon hits: Ice Breath (10% chance level 5).
When this weapon hits: Perfect Strike (15% chance level 5).
When this weapon hits: Nightmare (10% chance level 5).
Damage (radius 2) on crit: +14 ice
It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target.
If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown).Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
Stone Gauntlets of Harkor'Zun (0 def, 7 armour) Powered by
Requires:
- Heavy armour training
7.00 Encumbrance.[Unique]
Type: armor / hands ; tier 3When wielded/worn:
Armour: +7
Fatigue: +10%
Changes resistances: +20% acid / +10% physical
Changes resistances cap: +10% acid / +5% physical
Changes resistances penetration: +15% acid / +15% physical
Changes damage: +10% acid / +5% physical
Talent cooldown: Clinch (-2 turns)
When used to modify unarmed attacks:
Power: 132% Range: 1.4x
Uses stats: 60% Str, 30% Cun, 30% Dex
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Crit. chance: +5.0%
Attack speed: 83%
When this weapon hits: Corrosive Mist (10% chance level 1).
When this weapon hits: Earthen Missiles (20% chance level 3).
Damage (Melee): +10 acidFashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master.
Will of Ul'Gruth (0 def, 15 armour) Powered by
Requires:
- Heavy armour training
Crafted by a master
1.50 Encumbrance.[Unique]
Type: armor / hands ; tier 5When wielded/worn:
Armour: +15
Changes stats: +5 Str / +5 Mag
Changes resistances penetration: +10% all
Changes damage: +15% all
Talent masteries: +0.10 Corruption / Wrath +0.10 Corruption / Brutality
When used to modify unarmed attacks:
Power: 147% Range: 1.4x
Uses stats: 40% Str, 40% Dex, 10% Mag, 40% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +10
Crit. chance: +7.0%
Attack speed: 83%
When this weapon hits: Obliterating Smash (20% chance level 3).
Your Obliterating Smash can destroy walls.
It can be used to activate talent Obliterating Smash (costing 25 power out of 25/25) :
Effective talent level: 3.0
Power cost: 25 out of 25/25.
Range: 3
Travel Speed: instantaneous
Is: a spell
Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 145% weapon damage to all targets.
Starting from talent level 5, all targets hit will have their armour and saves reduced by 16.
This attack can not miss.These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands.
Wyrmbreath (0 def, 4 armour)
Infused by nature
1.00 Encumbrance.[Unique]
Type: armor / hands ; tier 2When wielded/worn:
Armour: +4
Changes stats: +5 Wil
Changes resistances: +18% fire / +10% darkness / +10% nature
Changes damage: +10% fire
When used to modify unarmed attacks:
Power: 117% Range: 1.1x
Uses stats: 40% Cun, 40% Dex, 40% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +7
Crit. chance: +1.0%
Attack speed: 100%
When this weapon hits: Bellowing Roar (10% chance level 3).
When this weapon hits: Fire Breath (10% chance level 2).
Damage (Melee): +10 fire
Damage conversion: 50% fire
It can be used to activate talent Fire Breath (costing 24 power out of 24/24) :
Effective talent level: 3.2
Power cost: 24 out of 24/24.
Range: melee/personal
Travel Speed: instantaneous
Is: a mind power and a nature gift
Description: You breathe fire in a frontal cone of radius 7. Any target caught in the area will take 1263.19 fire damage over 3 turns.
The damage will increase with your Strength and the critical chance is based on your Mental crit rate.
Each point in fire drake talents also increases your fire resistance by 1%.These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch.
Zanorothad (0 def, 2 armour)
Powered by arcane forces
Infused by psionic forces
1.00 Encumbrance.[Random Unique]
Type: armor / hands ; tier 2When wielded/worn:
Accuracy: +12 (+3 eff.)
Armour: +2
Damage (Melee): 4 acid / 3 fire / 4 cold / 5 lightning
Changes stats: +2 Mag / +7 Wil / +3 Cun
Changes resistances: +6% darkness
Critical mult.: +15.00%
Physical save: +7 (+2 eff.)
Spell save: +3 (+1 eff.)
Mental save: +7 (+2 eff.)
Disarm immunity: +27%
Infravision radius: +2
Damage Shield penetration: +20%
When used to modify unarmed attacks:
Power: 116% Range: 1.1x
Uses stats: 40% Dex, 40% Str, 40% Cun
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy: +13
Armour Penetration: +3
Crit. chance: +6.0%
Attack speed: 100%
When this weapon hits: Perfect Control (10% chance level 3).
When this weapon crits: Dominate (10% chance level 3).
Damage (Melee): +6 ice / +10 darkness / +11 fire / +7 lightning / +10 acid
It can be used to activate talent Track, placing all other charms into a 15 cooldown :
Effective talent level: 2.0
Power cost: 15 out of 15/15.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 25 for 5 turns.
The radius will increase with your Cunning.Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
alchemist's dwarven-steel gauntlets of sorrow (0 def, 2 armour) Powered by Type: armor / hands ; tier 2
Requires:
- Heavy armour training
Infused by psionic forces
1.50 Encumbrance.
Armour: +2
Fatigue: +3%
Effects on melee hit:
* 12% chance to reduce all saves and defense by 48
Damage (Melee): 7 acid / 17 darkness / 5 lightning / 5 cold / 17 mind / 5 fire
Changes stats: +2 Mag / +3 Wil
Mental save: -13 (-3 eff.)
Mindpower: +5 (+1 eff.)
When used to modify unarmed attacks:
Power: 121% Range: 1.4x
Uses stats: 40% Cun, 40% Dex, 40% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +9
Crit. chance: +8.0%
Attack speed: 83%
When this weapon hits: Reproach (10% chance level 3).
Damage (Melee): +10 ice / +10 fire / +15 acid / +13 lightning
It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: 5
Travel Speed: instantaneous
Is: a mind power
Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38%Metal gloves protecting the hands up to the middle of the lower arm.
corrosive drakeskin leather gloves of the nighthunter (0 def, 3 armour) Type: armor / hands ; tier 4
Infused by nature
Infused by psionic forces
1.00 Encumbrance.
Accuracy: +9 (+2 eff.)
Armour: +3
Damage (Melee): 10 acid
Changes stats: +1 Cun
Changes resistances: +9% darkness / +8% acid
Changes damage: +6% acid
Infravision radius: +2
When used to modify unarmed attacks:
Power: 133% Range: 1.1x
Uses stats: 40% Cun, 40% Dex, 40% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy: +10
Armour Penetration: +5
Crit. chance: +14.0%
Attack speed: 100%
When this weapon hits: Corrosive Breath (10% chance level 5).
When this weapon crits: Dominate (10% chance level 5).
Damage (Melee): +4 darkness
Damage (radius 2) on crit: +10 acid
It can be used to activate talent Track, placing all other charms into a 15 cooldown :
Effective talent level: 2.0
Power cost: 15 out of 15/15.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 25 for 5 turns.
The radius will increase with your Cunning.Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
spellstreaming drakeskin leather gloves of the juggernaut (0 def, 3 armour) Type: armor / hands ; tier 4
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
Armour: +3
Changes stats: +3 Con
Physical save: +19 (+5 eff.)
Spell save: +6 (+2 eff.)
Mental save: +6 (+1 eff.)
Disarm immunity: +39%
Mana each turn: +0.21
Spellpower: +16 (+5 eff.)
Spell crit. chance: +6%
When used to modify unarmed attacks:
Power: 134% Range: 1.1x
Uses stats: 40% Str, 40% Cun, 40% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +5
Crit. chance: +5.0%
Attack speed: 100%
When this weapon hits: Juggernaut (10% chance level 1).
When this weapon hits: Elemental Bolt (10% chance level 5).
Damage (Melee): +12 arcane / +16 physical
Activating this item is instant.
It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown :
Effective talent level: 2.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Concentrate on the battle, ignoring some of the damage you take.
Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns.Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
stone warden's voratun gauntlets of war-making (0 def, 21 armour) Powered by Type: armor / hands ; tier 4
Requires:
- Heavy armour training
Crafted by a master
1.50 Encumbrance.
Physical crit. chance: +9.0%
Armour: +21
Armour Hardiness: +10%
Fatigue: +5%
Changes stats: +10 Con
Changes resistances: +9% physical
Critical mult.: +9.00%
Spell crit. chance: +13%
Mental crit. chance: +14%
When used to modify unarmed attacks:
Power: 146% Range: 1.4x
Uses stats: 40% Str, 40% Cun, 40% Dex
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Crit. chance: +21.0%
Attack speed: 83%
When this weapon hits: Stone Touch (5% chance level 5).
When this weapon crits: Cripple (20% chance level 5).Metal gloves protecting the hands up to the middle of the lower arm.
Aletta's Diadem (0 def, 0 armour) Infused by
Requires:
- Willpower 24
2.00 Encumbrance.[Unique]
Type: armor / head ; tier 3When wielded/worn:
Damage when hit (Melee): 12 mind
Changes stats: +4 Cun / +4 Wil
Changes damage: +10% mind
Mindpower: +12 (+2 eff.)
Mental crit. chance: +5%
It can be used to activate talent Psychic Lobotomy (costing 8 power out of 10/10) :
Effective talent level: 3.0
Power cost: 8 out of 10/10.
Range: 7
Travel Speed: instantaneous
Is: a mind power
Description: Inflicts 298.82 mind damage and cripples the target's higher mental functions, reducing cunning by 22 and confusing (38% power) the target for 4 turns.
The damage, cunning penalty, and confusion power will scale with your Mindpower.A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you.
Is this temptation a weak will on your part, or some domination from the artifact itself...?
Chillimmortal (0 def, 5 armour) Powered by
Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.[Random Unique]
Type: armor / head ; tier 5When wielded/worn:
Armour: +5
Fatigue: +5%
Changes stats: +7 Mag / +13 Wil / +10 Con
Changes resistances: +15% blight / +6% cold / +3% temporal
Changes damage: +20% blight / +12% temporal / +17% arcane / +3% cold
Mental save: +13 (+3 eff.)
Spell crit. chance: +4%
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
Crown of the Elements (0 def, 10 armour)
Powered by arcane forces
2.00 Encumbrance.[Unique]
Type: armor / head ; tier 5When wielded/worn:
Armour: +10
Fatigue: +5%
Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold
Changes stats: +10 Mag / +10 Wil
Changes resistances: +25% acid / +25% fire / +25% cold / +25% lightning
Changes damage: +25% acid / +25% fire / +25% cold / +25% lightning
Spellpower: +15 (+5 eff.)
Mindpower: +15 (+3 eff.)This jeweled crown shimmers with colors.
Dragon-helm of Kroltar (5 def, 9 armour) Crafted by
Requires:
- Heavy armour training
- Strength 35
3.00 Encumbrance.[Unique]
Type: armor / head ; tier 4It is part of a set of items.
Kroltar's power resides in his scales.
When wielded/worn:
Armour: +9
Defense: +5 (+2 eff.)
Fatigue: +10%
Changes stats: +5 Str / +5 Wil / +5 Con / -4 Lck
Changes damage: +10% physical / +10% fire
Talent mastery: +0.20 Wild-gift / Fire drake aspect
It can be used to activate talent Bellowing Roar (costing 45 power out of 45/45) :
Effective talent level: 4.8
Power cost: 45 out of 45/45.
Range: melee/personal
Travel Speed: instantaneous
Is: a mind power and a nature gift
Description: You let out a powerful roar that sends your foes in radius 6 into utter confusion (power: 49%) for 3 turns.
The sound wave is so strong, your foes also take 210.86 physical damage.
The damage improves with your Strength.
Each point in fire drake talents also increases your fire resistance by 1%.A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes.
Elenorain the Spiderransom (0 def, 4 armour) Infused by Type: armor / head ; tier 3
Requires:
- Heavy armour training
3.00 Encumbrance.
Armour: +4
Fatigue: +4%
Damage when hit (Melee): 10 nature
Changes stats: +3 Mag
Changes resistances: +12% cold / +6% mind / +15% fire
Changes damage: +15% blight
Stun/Freeze immunity: +20%
Stamina when hit: +2.10
Equilibrium when hit: +1.70
Only die when reaching: -60.00 lifeA large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
Eye of the Forest (8 def, 0 armour)
Infused by nature
2.00 Encumbrance.[Unique]
Type: armor / head ; tier 3When wielded/worn:
Defense: +8 (+2 eff.)
Changes stats: +6 Cun / +8 Wil
Changes resistances penetration: +15% nature
Changes damage: +20% nature
Talent mastery: +0.10 Wild-gift / Moss
Mental save: +12 (+3 eff.)
Blindness immunity: +100%
Infravision radius: +2
See stealth: +15
See invisible: +15
It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) :
Effective talent level: 2.6
Power cost: 35 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Is: a mind power and a nature gift
Description: Using your connection to Nature, you can see your surrounding area in a radius of 9.
Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4.This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears.
Getymadan the Blastcutter (0 def, 5 armour)
Infused by nature
Crafted by a master
2.00 Encumbrance.[Random Unique]
Type: armor / head ; tier 5When wielded/worn:
Armour: +5
Fatigue: +5%
Changes stats: +17 Str
Changes resistances: +18% light / +15% darkness
Changes damage: +3% arcane / +6% lightning
Spellpower on spell critical (stacks up to 3 times): +6
Maximum mana: +100.00
Spellpower: +15 (+5 eff.)
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%A cap made of leather.
Hetturahir (15 def, 5 armour) Crafted by Type: armor / head ; tier 5
Requires:
- Heavy armour training
3.00 Encumbrance.
Armour: +5
Defense: +15 (+4 eff.)
Fatigue: +5%
Changes stats: +10 Str
Changes resistances: +18% lightning
Changes damage: +6% blight
Critical mult.: +20.88%
Spell save: +18 (+5 eff.)
Mental save: +6 (+1 eff.)
Disease immunity: +21%
Cut immunity: +21%
Knockback immunity: +21%
Only die when reaching: -83.52 lifeA large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
Swampraider the elven-silk wizard hat (3 def, 0 armour)
Powered by arcane forces
Infused by nature
Infused by psionic forces
2.00 Encumbrance.[Random Unique]
Type: armor / head ; tier 5When wielded/worn:
Defense: +3 (+1 eff.)
Changes resistances: +15% lightning / +14% temporal / +17% mind / +9% nature
Changes resistances penetration: +20% mind / +5% nature
Changes damage: +17% mind
Critical mult.: +10.00%
Physical save: +14 (+4 eff.)
Mental save: +24 (+6 eff.)
Life regen: +4.80
Hate when firing a critical mind attack: +1.00
Maximum psi: +40.00
Mindpower: +9 (+2 eff.)
Mental crit. chance: +7%
Damage Shield Power: +9%A pointy cloth hat, very wizardly...
This item will automatically be transmogrified when you leave the level. Infused by Type: armor / head ; tier 5
dragonslayer's voratun helm (0 def, 5 armour)
Requires:
- Heavy armour training
3.00 Encumbrance.
Armour: +5
Fatigue: +5%
Changes resistances: +15% acid / +15% fire / +13% lightning / +13% coldA large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
elven-silk wizard hat 'Emodhevea' (3 def, 0 armour)
Powered by arcane forces
2.00 Encumbrance.[Random Unique]
Type: armor / head ; tier 5When wielded/worn:
Defense: +3 (+1 eff.)
Effects on melee hit:
* 20% chance to reduce armor by 35%
Changes resistances: +33% blight / +24% darkness
Changes damage: +15% acid / +16% darkness / +12% lightning / +18% blight / +14% fire / +8% arcane / +13% coldA pointy cloth hat, very wizardly...
elven-silk wizard hat 'Hazeserpent' (3 def, 0 armour) Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower.
Powered by arcane forces
Infused by nature
Infused by psionic forces
2.00 Encumbrance.[Random Unique]
Type: armor / head ; tier 5When wielded/worn:
Defense: +3 (+1 eff.)
Damage when hit (Melee): 2 cold
Changes stats: +1 Mag / +7 Wil / +10 Cun / +4 Con
Changes resistances: +25% acid
Changes damage: +17% acid / +15% cold
Mental save: +30 (+7 eff.)
Life regen: +3.30
Mental crit. chance: +7%
Damage Shield Power: +11%
It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown :
Effective talent level: 4.0
Power cost: 15 out of 15/15.
Range: 5
Travel Speed: instantaneous
Is: a mind power
Description: Infect a target's mind with a virulent whisper that deals 518 Mind damage and spreads amongst your foes, dealing damage and feeding you 4.2 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 30% chance of spreading the effect each turn for 4 turns.
This item will automatically be transmogrified when you leave the level. Infused by Type: armor / head ; tier 5
grounding voratun helm of trickery (0 def, 5 armour)
Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
Armour penetration: +8
Armour: +5
Fatigue: +5%
Changes stats: +5 Cun / +5 Dex
Changes resistances: +15% lightning / +14% temporalA large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item will automatically be transmogrified when you leave the level. Crafted by Type: armor / head ; tier 5
insulating voratun helm of knowledge (0 def, 5 armour)
Requires:
- Heavy armour training
Infused by psionic forces
3.00 Encumbrance.
Armour: +5
Fatigue: +5%
Changes stats: +5 Cun / +5 Wil
Changes resistances: +15% fire / +15% cold
Mindpower: +6 (+1 eff.)A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item will automatically be transmogrified when you leave the level. Type: armor / head ; tier 5
thaloren drakeskin leather cap (0 def, 5 armour)
Crafted by a master
2.00 Encumbrance.
Armour: +5
Fatigue: +5%
Changes stats: +10 Wil
Changes resistances: +10% blight
Mental save: +15 (+4 eff.)A cap made of leather.
This item will automatically be transmogrified when you leave the level. Type: armor / head ; tier 5
thaloren drakeskin leather cap of constitution (+10) (0 def, 5 armour)
Crafted by a master
2.00 Encumbrance.
Armour: +5
Fatigue: +5%
Changes stats: +10 Con / +10 Wil
Changes resistances: +15% blight
Mental save: +15 (+4 eff.)A cap made of leather.
This item will automatically be transmogrified when you leave the level. Crafted by Type: armor / head ; tier 5
thaloren voratun helm of constitution (+10) (0 def, 5 armour)
Requires:
- Heavy armour training
3.00 Encumbrance.
Armour: +5
Fatigue: +5%
Changes stats: +10 Con / +10 Wil
Changes resistances: +13% blight
Mental save: +15 (+4 eff.)A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
Chromatic Harness (10 def, 14 armour) Infused by
Requires:
- Heavy armour training
14.00 Encumbrance.[Unique]
Type: armor / heavy ; tier 5When wielded/worn:
Armour: +14
Defense: +10 (+3 eff.)
Fatigue: +16%
Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck
Changes resistances: +20% lightning / +20% physical / +20% fire / +20% cold / +20% acid
Grants telepathy: Dragon
Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns)
Blindness immunity: +50%
Stun/Freeze immunity: +25%
Knockback immunity: +50%This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner.
This item will automatically be transmogrified when you leave the level. Infused by Type: armor / massive ; tier 5
radiant voratun plate armour of delving (0 def, 16 armour)
Requires:
- Massive armour training
- Strength 60
Crafted by a master
17.00 Encumbrance.
Armour: +16
Fatigue: +22%
Changes stats: +10 Str / +6 Wil
Changes resistances: +30% blight / +14% physical / +47% darkness
Light radius: +4
It can be used to activate talent Track, placing all other charms into a 30 cooldown :
Effective talent level: 2.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 25 for 5 turns.
The radius will increase with your Cunning.A suit of armour made of metal plates.
This item will automatically be transmogrified when you leave the level. Powered by Type: armor / shield ; tier 5
corrosive voratun shield of the stars (0 def, 10 armour, 175% power, 203.5 block)
Requires:
- Shield usage training
- Strength 48
7.00 Encumbrance.
Power: 175% Range: 1.2x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +5.0%
Block value: +204
Damage (Melee): +14 acid / +20 light / +19 darkness
When wielded/worn:
Armour: +10
Fatigue: +8%
Effects when hit in melee:
* 19% chance to reduce armor by 35%
Changes stats: +9 Mag / +11 Cun / +6 Con
Changes resistances: +20% acid / +18% light / +19% darkness
Changes damage: +18% light / +20% darkness
Talent granted: +1 Block Handheld deflection devices.
This item will automatically be transmogrified when you leave the level. Infused by Type: armor / shield ; tier 5
shocking voratun shield of cold resistance (+30%) (0 def, 10 armour, 179% power, 198 block)
Requires:
- Shield usage training
- Strength 48
Crafted by a master
7.00 Encumbrance.
Power: 180% Range: 1.2x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +5.0%
Block value: +198
When wielded/worn:
Armour: +10
Fatigue: +8%
Damage (Melee): 35 lightning
Damage when hit (Melee): 21 lightning
Changes resistances: +30% cold
Talent granted: +1 Block Handheld deflection devices.
17 agate Type: gem / black ; tier 1
0.00 Encumbrance.
Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con
When used to imbue an object:
Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con
Latent Damage Type: AcidGems can be sold for money or used in arcane rituals.
1174 alchemist agate Type: alchemist-gem / black ; tier 1
0.00 Encumbrance.
Bomb damage +5%Gems can be sold for money or used in arcane rituals.
2 onyx Type: gem / black ; tier 3
0.00 Encumbrance.
Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con
When used to imbue an object:
Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con
Latent Damage Type: AcidGems can be sold for money or used in arcane rituals.
Windborne Azurite
Powered by arcane forces
0.00 Encumbrance.[Unique]
Type: gem / blue ; tier 4When wielded/worn:
Changes stats: +8 Cun / +8 Dex
Changes damage: +20% lightning
Damage affinity(heal): +20% lightning
Movement speed: +20%
Chance to avoid any damage: +8%
When used to imbue an object:
Changes stats: +8 Cun / +8 Dex
Changes damage: +20% lightning
Damage affinity(heal): +20% lightning
Movement speed: +15%
Chance to avoid any damage: +8%
Latent Damage Type: LightningAir currents swirl around this bright blue jewel.
6 aquamarine Type: gem / blue ; tier 2
0.00 Encumbrance.
Armour: +2
Changes resistances: +2% all
When used to imbue an object:
Armour: +2
Changes resistances: +2% all
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
3 lapis lazuli Type: gem / blue ; tier 3
0.00 Encumbrance.
Defense: +6 (+2 eff.)
Physical save: +6 (+2 eff.)
Spell save: +6 (+2 eff.)
Mental save: +6 (+1 eff.)
When used to imbue an object:
Defense: +6 (+2 eff.)
Physical save: +6 (+2 eff.)
Spell save: +6 (+2 eff.)
Mental save: +6 (+1 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
7 opal Type: gem / blue ; tier 2
0.00 Encumbrance.
Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
When used to imbue an object:
Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
6 sapphire Type: gem / blue ; tier 4
0.00 Encumbrance.
Defense: +8 (+2 eff.)
Physical save: +8 (+2 eff.)
Spell save: +8 (+2 eff.)
Mental save: +8 (+2 eff.)
When used to imbue an object:
Defense: +8 (+2 eff.)
Physical save: +8 (+2 eff.)
Spell save: +8 (+2 eff.)
Mental save: +8 (+2 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
5 topaz Type: gem / blue ; tier 2
0.00 Encumbrance.
Defense: +4 (+1 eff.)
Physical save: +4 (+1 eff.)
Spell save: +4 (+1 eff.)
Mental save: +4 (+1 eff.)
When used to imbue an object:
Defense: +4 (+1 eff.)
Physical save: +4 (+1 eff.)
Spell save: +4 (+1 eff.)
Mental save: +4 (+1 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
Tooth of the Mouth (dig speed 12 turns)
Powered by unknown forces
3.00 Encumbrance.[Unique]
Type: tool / digger ; tier 1When wielded/worn:
Armour penetration: +15
Damage when hit (Melee): 10 draining blight
Changes damage: +5% blight
When carried:
Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow.
Rungof's Fang
Infused by nature
1.00 Encumbrance.[Unique]
Type: misc / fangWhen carried:
Armour penetration: +7
Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood.
Forbidden Tome: "The Day It Came"
Powered by unknown forces
2.00 Encumbrance.[Unique]
Type: tome / forbiddenIt can be used to read the book.The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost?
Forbidden Tome: "The Illusory Castle"
Powered by unknown forces
2.00 Encumbrance.[Unique]
Type: tome / forbiddenIt can be used to read the book.The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic.
6 emerald Type: gem / green ; tier 3
0.00 Encumbrance.
Armour: +3
Changes resistances: +3% all
When used to imbue an object:
Armour: +3
Changes resistances: +3% all
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
5 jade Type: gem / green ; tier 4
0.00 Encumbrance.
Armour: +4
Changes resistances: +4% all
When used to imbue an object:
Armour: +4
Changes resistances: +4% all
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
12 spinel Type: gem / green ; tier 1
0.00 Encumbrance.
Defense: +2 (+1 eff.)
Physical save: +2 (+1 eff.)
Spell save: +2 (+1 eff.)
Mental save: +2 (+0 eff.)
When used to imbue an object:
Defense: +2 (+1 eff.)
Physical save: +2 (+1 eff.)
Spell save: +2 (+1 eff.)
Mental save: +2 (+0 eff.)
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
3 turquoise Type: gem / green ; tier 4
0.00 Encumbrance.
Accuracy: +10 (+2 eff.)
Changes resistances penetration: +10% all
When used to imbue an object:
Accuracy: +10 (+2 eff.)
Changes resistances penetration: +10% all
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
Cut Drem Arm
Powered by unknown forces
2.00 Encumbrance.[Unique]
Type: misc / gross ; tier 3When wielded/worn:
Damage when hit (Melee): 25 darkness
Disarm immunity: +100%
The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own.The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin.
Blazefury
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.[Random Unique]
Type: lite / lite ; tier 5When wielded/worn:
Changes resistances: +12% lightning / +8% temporal / +13% darkness / +12% blight / +9% cold / +6% fire
Changes resistances penetration: +10% lightning
Changes damage: +12% lightning / +18% fire
Spellpower: +5 (+1 eff.)
Spell crit. chance: +5%
Light radius: +10
Infravision radius: +6
See invisible: +13
Defense after a teleport: +20
Resist all after a teleport: +18%
New effects duration reduction after a teleport: +28%
The wearer is treated as an undead.
The wearer no longer has to breathe.
It can be used to activate talent Retch, placing all other charms into a 30 cooldown :
Effective talent level: 2.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else.
Lasts 10 turns and deals 43 blight damage or heals 43 life.
Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect.
When you stand in your own retch your racial -20% global speed is cancelled.Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
Planar Beacon
Powered by arcane forces
1.00 Encumbrance.[Unique]
Type: lite / liteWhen wielded/worn:
Light radius: +3
It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) :
Effective talent level: 2.0
Power cost: 25 out of 25/25.
Range: 5
Travel Speed: instantaneous
Is: a spell
Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 203.37 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 203.37 demonfire damage over 4 turns.
Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns.
The damage will scale with your Spellpower and the range will increase with the talent level.A strange orb of demonic origins. It glows with a surreal red light.
Silygata the Cloudward Type: lite / lite ; tier 3
Infused by nature
1.00 Encumbrance.
Accuracy: +30 (+6 eff.)
Effects on melee hit:
* 20% chance to reduce armor by 35%
Damage when hit (Melee): 6 lightning / 6 physical
Changes stats: +3 Str / +2 Con
Changes damage: +6% acid
Only die when reaching: -40.00 life
Maximum life: +57.00
Maximum stamina: +30.00
Light radius: +4A normal brass lantern, enhanced by alchemy to make it brighter.
Summertide Phial Activation costs 10 power out of 15/15.
Infused by nature
1.00 Encumbrance.[Unique]
Type: lite / lite ; tier 1When wielded/worn:
Damage (Melee): 15 Lite Light Burst (radius 1)
Changes resistances: +30% light
Changes damage: +10% light
Light radius: +5
Healing mod.: +10%
When attacking in melee, deals 15 light damage and lights tiles in radius 1.
It can be used to call light, dispelling darkness and lighting tiles in radius 20.(172 power, based on Willpower)
dwarven lantern 'Kindletouch'
Infused by nature
Crafted by a master
1.00 Encumbrance.[Random Unique]
Type: lite / lite ; tier 5When wielded/worn:
Accuracy: +20 (+4 eff.)
Damage when hit (Melee): 4 physical
Changes stats: +7 Con
Changes resistances: +12% blight / +3% fire
Changes damage: +12% light
Blindness immunity: +39%
Confusion immunity: +30%
Life regen: +8.00
Light radius: +16
See stealth: +25
See invisible: +25
It can be used to activate talent Track, placing all other charms into a 40 cooldown :
Effective talent level: 4.0
Power cost: 40 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 34 for 7 turns.
The radius will increase with your Cunning.Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
dwarven lantern 'Satyrwreck' Type: lite / lite ; tier 5
Crafted by a master
1.00 Encumbrance.
Armour penetration: +12
Damage when hit (Melee): 13 darkness
Changes stats: +7 Str / +6 Dex / +4 Mag / +3 Wil
Changes resistances: +6% arcane / +21% nature
Changes resistances penetration: +15% all
Changes damage: +21% nature
Spell save: +15 (+4 eff.)
Light radius: +7Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
watchleader's brass lantern Type: lite / lite ; tier 1
Crafted by a master
2.00 Encumbrance.
Blindness immunity: +20%
Confusion immunity: +12%
Light radius: +7
See stealth: +6
See invisible: +7
It can be used to activate talent Track, placing all other charms into a 40 cooldown :
Effective talent level: 3.0
Power cost: 40 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 30 for 6 turns.
The radius will increase with your Cunning.A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
Blood-Runed Athame
1.00 Encumbrance.[Plot Item]
Type: misc / miscAn athame, covered in blood runes. It radiates power.
Eye of the Dreaming One
Infused by psionic forces
2.00 Encumbrance.[Unique]
Type: tool / misc ; tier 1When wielded/worn:
Changes stats: +5 Wil
Mental save: +10 (+2 eff.)
Mindpower: +5 (+1 eff.)
The wearer is asleep.
Lucid Dreamer: This item allows the wearer to act while sleeping.
It can be used to activate talent Sleep (costing 20 power out of 25/25) :
Effective talent level: 3.0
Power cost: 20 out of 25/25.
Range: 7
Travel Speed: instantaneous
Is: a mind power
Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 22 points of damage the target suffers will reduce the effect duration by one turn.
When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect.
At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn.
The damage threshold will scale with your Mindpower.This ethereal eye stares eternally, as if seeing things that do not truly exist.
Prothotipe's Prismatic Eye
Powered by arcane forces
0.00 Encumbrance.[Unique]
Type: gem / multi-hued ; tier 3When wielded/worn:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
Casts lasers on spellcast when worn or imbued.
When used to imbue an object:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
Latent Damage Type: Lightning
Talent on hit(spell): Eye Beam (10% chance level 2).This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.
Dragon Orb (Orb of Command) Activation costs 1 power out of 1/1.
Powered by unknown forces
1.00 Encumbrance.[Plot Item]
Type: orb / orbWhen carried:
Changes stats: +6 Cun
It can be used to use the orb
Elemental Orb (Orb of Command) Activation costs 1 power out of 1/1.
Powered by unknown forces
1.00 Encumbrance.[Plot Item]
Type: orb / orbWhen carried:
Changes stats: +6 Mag
It can be used to use the orb
Orb of Destruction (Orb of Command) Activation costs 1 power out of 1/1.
Powered by unknown forces
1.00 Encumbrance.[Plot Item]
Type: orb / orbWhen carried:
Changes stats: +6 Str
It can be used to use the orb
Orb of Many Ways Activation costs 10 power out of 30/30.
Powered by unknown forces
1.00 Encumbrance.[Plot Item]
Type: orb / orbIt can be used to activate a portal
If used near a portal it could probably activate it.
Orb of Undeath (Orb of Command) Activation costs 1 power out of 1/1.
Powered by unknown forces
1.00 Encumbrance.[Plot Item]
Type: orb / orbWhen carried:
Changes stats: +6 Dex
It can be used to use the orb
Scrying Orb
Powered by unknown forces
1.00 Encumbrance.[Plot Item]
Type: orb / orbWhen carried:This orb will automatically identify items you find.
Atamathon's Lost Ruby Eye
0.00 Encumbrance.[Plot Item]
Type: gem / red ; tier 5When wielded/worn:
Changes damage: +12% fire
When used to imbue an object:
Changes damage: +12% fireOne of the ruby eyes of the legendary giant golem Atamathon.
It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer.
Petrified Wood
Infused by nature
0.00 Encumbrance.[Unique]
Type: gem / red ; tier 4When wielded/worn:
Changes stats: +25 Con
Changes resistances: +10% cold / +25% nature / +10% darkness
Reduces incoming crit damage: 23.00%
When used to imbue an object:
Changes stats: +25 Con
Changes resistances: +10% cold / +25% nature / +10% darkness
Reduces incoming crit damage: 23.00%
Latent Damage Type: FireA piece of the scorched wood taken from the remains of Snaproot.
Runed Skull
Powered by arcane forces
3.00 Encumbrance.[Unique]
Type: gem / red ; tier 5When carried:
Damage when hit (Melee): 25 fire
Spellpower: +7 (+2 eff.)
Latent Damage Type: FireDull red runes are etched all over this blackened skull.
15 bloodstone Type: gem / red ; tier 5
0.00 Encumbrance.
Stun/Freeze immunity: +60%
When used to imbue an object:
Stun/Freeze immunity: +60%
Latent Damage Type: FireGems can be sold for money or used in arcane rituals.
6 fire opal Type: gem / red ; tier 5
0.00 Encumbrance.
Physical crit. chance: +5.0%
Changes damage: +10% all
Spell crit. chance: +5%
Mental crit. chance: +5%
When used to imbue an object:
Physical crit. chance: +5.0%
Changes damage: +10% all
Spell crit. chance: +5%
Mental crit. chance: +5%
Latent Damage Type: FireGems can be sold for money or used in arcane rituals.
8 garnet Type: gem / red ; tier 3
0.00 Encumbrance.
Physical crit. chance: +3.0%
Changes damage: +6% all
Spell crit. chance: +3%
Mental crit. chance: +3%
When used to imbue an object:
Physical crit. chance: +3.0%
Changes damage: +6% all
Spell crit. chance: +3%
Mental crit. chance: +3%
Latent Damage Type: FireGems can be sold for money or used in arcane rituals.
2 ruby Type: gem / red ; tier 4
0.00 Encumbrance.
Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con
When used to imbue an object:
Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con
Latent Damage Type: FireGems can be sold for money or used in arcane rituals.
Rod of Recall (1/1) Activation costs 202 power out of 400/400.
Powered by unknown forces
2.00 Encumbrance.[Plot Item]
Type: charm / rodIt can be used to recall the user to the worldmap after 40 turns
You have heard of such items before. They are very useful to adventurers, allowing faster travel.
Transmogrification Chest Activation costs 0 power out of 1000/1000. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level.
Powered by unknown forces
2.00 Encumbrance.[Plot Item]
Type: chest / sher'tulWhen carried:
It can be used to transmogrify all the items in your chest at once (also done automatically when you change level)
The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you.
Simply go to your inventory to move them out of the chest if you wish to keep them.
Items in the chest will not encumber you.
This item will automatically be transmogrified when you leave the level. Infused by Type: ammo / shot ; tier 5 Power: 167% Range: 1.2x
high-capacity pouch of voratun shots of wind (48/48, 167% power, 6 apr)
Requires:
- Dexterity 48
Crafted by a master
3.00 Encumbrance.
Uses stats: 50% Cun, 70% Dex
Damage type:
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +7.0%
Capacity: 48
On weapon hit:
* 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 211 physical damage
Travel speed: +200%
When wielded/worn:
Ammo reloads per turn: +5Shots are used with slings to pummel your foes to death.
Sparkslicer the stralite torque of mindblast [power 370] (15 cooldown) Type: charm / torque ; tier 4 Activation puts all charms on cooldown for 15 turns.
Infused by psionic forces
2.00 Encumbrance.
Changes resistances: +9% lightning / +2% physical / +20% darkness / +9% cold / +5% arcane
Reduces incoming crit damage: 15.30%
Blindness immunity: +20%
Only die when reaching: -81.58 life
It can be used to blast the opponent's mind dealing 588 mind damage and silencing them for 4 turns
When used:
* Increase the duration of 2 beneficial effects by 2.
Torques are made by powerful psionics to store psionic powers.
dwarven-steel torque of mindblast 'Betudhetha' [power 200] (15 cooldown) Activation puts all charms on cooldown for 15 turns.
Infused by psionic forces
2.00 Encumbrance.[Random Unique]
Type: charm / torque ; tier 3When wielded/worn:
Changes resistances: +3% fire
Poison immunity: +20%
Stun/Freeze immunity: +20%
Healing mod.: +10%
It can be used to blast the opponent's mind dealing 318 mind damage and silencing them for 4 turns
When used:
* Reduce 2 talent cooldowns by 2.
* Heal for 55.
Torques are made by powerful psionics to store psionic powers.
focusing voratun torque of clear mind [power 4] (25 cooldown) Type: charm / torque ; tier 5 Activation puts all charms on cooldown for 25 turns.
Infused by psionic forces
2.00 Encumbrance.
When used:
* Reduce 2 talent cooldowns by 2.
Torques are made by powerful psionics to store psionic powers.
voratun torque of gale force [power 475] (15 cooldown) Type: charm / torque ; tier 5 Activation puts all charms on cooldown for 15 turns.
Infused by psionic forces
2.00 Encumbrance.
voratun torque of psionic shield 'Satyrbrawn' [power 127] (25 cooldown) Activation puts all charms on cooldown for 25 turns.
Infused by psionic forces
2.00 Encumbrance.[Random Unique]
Type: charm / torque ; tier 5When wielded/worn:
Changes resistances: +6% darkness
Changes resistances penetration: +5% nature
Mental save: +6 (+1 eff.)
Poison immunity: +21%
Silence immunity: +10%
Stun/Freeze immunity: +20%
It can be used to setup a psionic shield, reducing all damage taken by 127 for 5 turns
When used:
* Reduce 3 talent cooldowns by 2.
* Gain a 30% chance to evade weapon attacks for 2 turns.
* Increase all damage by 25% for 2 turns.
Torques are made by powerful psionics to store psionic powers.
Cystpain [power 560] (15 cooldown) Type: charm / totem ; tier 5 Activation puts all charms on cooldown for 15 turns.
Infused by nature
2.00 Encumbrance.
Effects on melee hit:
* 20% chance to slow global speed by 78%
Changes stats: +3 Str / +3 Dex / +10 Mag
Changes resistances penetration: +15% light
Changes damage: +9% nature
Reduces incoming crit damage: 15.00%
Infravision radius: +3
It can be used to heal yourself and all friendly characters within 10 spaces for 560
When used:
* Gain a 40% chance to evade weapon attacks for 2 turns.
Natural totems are made by powerful wilders to store nature power.
Earidunahek [power 434] (15 cooldown) Activation puts all charms on cooldown for 15 turns.
Infused by nature
2.00 Encumbrance.[Random Unique]
Type: charm / totem ; tier 5When wielded/worn:
Effects on melee hit:
* 21% chance to slow global speed by 78%
Changes resistances: +6% blight / +12% nature
Spell save: +12 (+3 eff.)
It can be used to sting an enemy dealing 668 nature damage over 7 turns and reducing their healing by 50%
When used:
* Increase all damage penetration by 27% for 2 turns.
* Increase the duration of 3 beneficial effects by 2.
Natural totems are made by powerful wilders to store nature power.
Elodawyn the Sleetarc [power 314] (15 cooldown) Type: charm / totem ; tier 3 Activation puts all charms on cooldown for 15 turns.
Infused by nature
2.00 Encumbrance.
Damage when hit (Melee): 4 mind / 4 acid
Changes resistances: +15% blight / +9% cold
Changes resistances penetration: +25% blight / +25% cold / +15% acid
Changes damage: +15% acid
It can be used to sting an enemy dealing 484 nature damage over 7 turns and reducing their healing by 50%
When used:
* Gain a 25% chance to evade weapon attacks for 2 turns.
Natural totems are made by powerful wilders to store nature power.
8 amethyst Type: gem / violet ; tier 2
0.00 Encumbrance.
Physical crit. chance: +2.0%
Changes damage: +4% all
Spell crit. chance: +2%
Mental crit. chance: +2%
When used to imbue an object:
Physical crit. chance: +2.0%
Changes damage: +4% all
Spell crit. chance: +2%
Mental crit. chance: +2%
Latent Damage Type: ArcaneGems can be sold for money or used in arcane rituals.
Aeroma the Nimbusnight [power 300] (15 cooldown) Activation puts all charms on cooldown for 15 turns.
Powered by arcane forces
2.00 Encumbrance.[Random Unique]
Type: charm / wand ; tier 4When wielded/worn:
Damage when hit (Melee): 2 cold
Changes resistances: +15% lightning
Changes damage: +9% lightning / +9% acid
It can be used to fire a magical bolt dealing 591 cold damage
When used:
* Cleanse 2 total effects of type disease, wound, or poison.
* Increase the duration of 2 beneficial effects by 2.
* Reduce fatigue by 36% for 2 turns.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
dragonbone wand of shielding 'Gunibar' [power 530] (20 cooldown) Type: charm / wand ; tier 5 Activation puts all charms on cooldown for 20 turns.
Powered by arcane forces
2.00 Encumbrance.
Physical crit. chance: +8.0%
Armour: +6
Defense: +30 (+8 eff.)
Changes stats: +3 Str / +4 Dex
Changes resistances penetration: +25% physical
Physical save: +18 (+5 eff.)
Only die when reaching: -60.00 life
It can be used to create a shield absorbing up to 530 damage on yourself and all friendly characters within 10 spaces for 4 turns
When used:
* Gain a 40% chance to evade weapon attacks for 2 turns.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
extending dragonbone wand of conjuration [power 440] (15 cooldown) Type: charm / wand ; tier 5 Activation puts all charms on cooldown for 15 turns.
Powered by arcane forces
2.00 Encumbrance.
When used:
* Increase the duration of 2 beneficial effects by 2.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
Burning Star Activation costs 30 power out of 30/30.
Powered by arcane forces
1.00 Encumbrance.[Unique]
Type: gem / white ; tier 3When carried:
Light radius: +1
Latent Damage Type: Light
It can be used to map surroundings within range 20
This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface.
Pearl of Life and Death
Infused by nature
2.00 Encumbrance.[Unique]
Type: gem / whiteWhen carried:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck
Changes resistances: +7% all
Changes damage: +7% all
Stun/Freeze immunity: +100%
Light radius: +1A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away.
Resonating Diamond
0.00 Encumbrance.[Plot Item]
Type: gem / white ; tier 5Gems can be sold for money or used in arcane rituals.
17 diamond Type: gem / white ; tier 5
0.00 Encumbrance.
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
When used to imbue an object:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
Latent Damage Type: ColdGems can be sold for money or used in arcane rituals.
19 moonstone Type: gem / white ; tier 5
0.00 Encumbrance.
Defense: +10 (+3 eff.)
Physical save: +10 (+3 eff.)
Spell save: +10 (+3 eff.)
Mental save: +10 (+2 eff.)
When used to imbue an object:
Defense: +10 (+3 eff.)
Physical save: +10 (+3 eff.)
Spell save: +10 (+3 eff.)
Mental save: +10 (+2 eff.)
Latent Damage Type: ColdGems can be sold for money or used in arcane rituals.
14 pearl Type: gem / white ; tier 5
0.00 Encumbrance.
Armour: +5
Changes resistances: +5% all
When used to imbue an object:
Armour: +5
Changes resistances: +5% all
Latent Damage Type: ColdGems can be sold for money or used in arcane rituals.
3 quartz Type: gem / white ; tier 3
0.00 Encumbrance.
Stun/Freeze immunity: +30%
When used to imbue an object:
Stun/Freeze immunity: +30%
Latent Damage Type: ColdGems can be sold for money or used in arcane rituals.
2 amber Type: gem / yellow ; tier 4
0.00 Encumbrance.
Physical crit. chance: +4.0%
Changes damage: +8% all
Spell crit. chance: +4%
Mental crit. chance: +4%
When used to imbue an object:
Physical crit. chance: +4.0%
Changes damage: +8% all
Spell crit. chance: +4%
Mental crit. chance: +4%
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.
13 ametrine Type: gem / yellow ; tier 1
0.00 Encumbrance.
Physical crit. chance: +1.0%
Changes damage: +2% all
Spell crit. chance: +1%
Mental crit. chance: +1%
When used to imbue an object:
Physical crit. chance: +1.0%
Changes damage: +2% all
Spell crit. chance: +1%
Mental crit. chance: +1%
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.
5 citrine Type: gem / yellow ; tier 1
0.00 Encumbrance.
Light radius: +4
Infravision radius: +4
When used to imbue an object:
Light radius: +4
Infravision radius: +4
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.
13 zircon Type: gem / yellow ; tier 1
0.00 Encumbrance.
Armour: +1
Changes resistances: +1% all
When used to imbue an object:
Armour: +1
Changes resistances: +1% all
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.